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Solar Ninetales
submitted by Hizzy47

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Species: Ninetales [View Kalosdex]
We have determined that this Pokemon's Role
is best defined as a Special Tank

Item: Leftovers
LeftoversHeld: Heals the holder by 1/16 its max HP at the end of each turn.

Trait: Drought
Summons strong sunlight that lasts indefinitely upon entering battle.

EVs: 144 Hp / 252 SAtk / 112 Spd /

Modest Nature (+SAtk , -Atk)

Sunny Day Sunny Day
Type: Fire
Power:0 | PP: 5
Accuracy: -
Effect: Status

Solar Beam Solar Beam
Type: Grass
Power:120 | PP: 10
Accuracy: 100%
Effect: Special

Fire Blast Fire Blast
Type: Fire
Power:110 | PP: 5
Accuracy: 85%
Effect: Special
Type: Fire
Power:90 | PP: 15
Accuracy: 100%
Effect: Special
The foe is scorched with an intense blast of fire. The target may also be left with a burn.

Will-O-Wisp Will-o-wisp
Type: Fire
Power:0 | PP: 15
Accuracy: 85%
Effect: Status
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Type: Ground
Power:0 | PP: 10
Accuracy: 90%
Effect: Status
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Select:Damage Taken for Selected Generation:


While Ninetales normally has no business staying in on either Tyranitar or Politoed, a well-timed Sunny Day can actually force them out! Not only is the opponent's attempt to change the weather negated, but SolarBeam no longer has a charge-up period. Should the opponent be foolish enough to keep their weather inducer in, their cold-blooded creature will be instantly vaporized by a super effective SolarBeam. With sufficient entry hazard support, Ninetales can back the opposing weather inducer into a tight corner. Either stay in and eat a SolarBeam, or switch out and take massive damage.

Because this set is so effective at maintaining weather control, Fire Blast is an appealing option to deal massive damage. If Fire Blast's accuracy issues are unappealing, Flamethrower can be used instead. Will-O-Wisp is the preferred move in the last slot, as it can cripple powerful physical attackers that would otherwise threaten it. Ninetales's Will-O-Wisp also builds up passive damage on opposing weather inducers so Ninetales can go for the inevitable KO with SolarBeam. Similarly, Toxic can be used to wear down opposing weather inducers more quickly, although this leaves Ninetales more vulnerable to Choice Scarf Tyranitar. Finally, Protect can be used to build up Leftovers recovery, as well as scout the opponent's moves. Heat Rock can be used to increase the length of Sunny Day. However, this is inadvisable and inefficient. The main point of Sunny Day is to force out the opposing weather inducer, as it really is a one-turn utility move. Ninetales can simply get up permanent sun later by switching in, and the loss of Leftovers normally isn't worth the 3 extra turns of sun. Alternatively, a ChestoRest set can be used with Rest filling the last moveslot. Rest, in conjunction with Chesto Berry, gives Ninetales a one-time recovery from all damage and status. However, losing out on a useful support move, such as Will-O-Wisp, Toxic, or Protect could hurt in the long run.

Blissey and Eviolite Chansey wall Ninetales pretty well, and specially bulky Water-types, Jellicent and Tentacruel in particular, will cause massive problems even in the sun. All of these Pokemon will have problems dealing with Nasty Plot, so if they are specifically troublesome, that may be a set to consider. Thick Fat Snorlax is also an issue but very much dislikes being burned by Will-O-Wisp, though Ninetales itself very much dislikes taking Earthquakes from Snorlax, sometimes being 2HKOed by aggressive sets such as Choice Band even if Snorlax is burned.

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This is a good moveset for ninetales (Pokemon #38) with the drought ability/trait, a Modest nature, and equipped with Leftovers submitted by Hizzy47. For use in competitive Pokemon battles featuring an Export option and breeding guide.
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