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Hohou's Home - Steel Trapper
Leftovers
Build:
Steel Trapper
submitted by HyperBeam

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Species: Magnezone [View Kalosdex]
We have determined that this Pokemon's Role
is best defined as a Special Sweeper



Item: Leftovers
LeftoversHeld: Heals the holder by 1/16 its max HP at the end of each turn.

Trait: Magnet Pull
Prevents Steel opponents from fleeing or switching out.

EVs: 36 Hp / 252 SAtk / 220 Spd /

Timid Nature (+Spd , -Atk)


Substitute Substitute
Type: Normal
Power:0 | PP: 10
Accuracy: -
Effect: Status
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.




Charge Beam Charge Beam
Type: Electric
Power:50 | PP: 10
Accuracy: 90%
Effect: Special




Thunderbolt Thunderbolt
Type: Electric
Power:90 | PP: 15
Accuracy: 100%
Effect: Special
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.




Hidden Power [Fire] Hidden Power
Type: Normal
Power:60 | PP: 15
Accuracy: 100%
Effect: Special





Select:Damage Taken for Selected Generation:


0x1/4x1/2x2x4x

















Description:
Magnezone is my Steel trapper and remover. Steel type Pokemon can't really do anything when they're trapped, with the exception of Skarmory (who can Roar / Whirlwind me out) and Heatran. Magnet Pull traps them Steels hard.

Options:
Substitute helps me avoid status and Leech Seed from Ferrothorn. Charge Beam offers a way of boosting while the Steels are trapped, and helps me KO Ferrothorn and Forretress HP Fire later on. Thunderbolt is STAB, and zaps Skarmory. Hidden Power [Fire] roasts tons Steels, barring Heatran, and scores massive damage, especially after a few Charge Beams.






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This is a good moveset for magnezone (Pokemon #462) with the magnet-pull ability/trait, a Timid nature, and equipped with Leftovers submitted by HyperBeam. For use in competitive Pokemon battles featuring an Export option and breeding guide.
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