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Hohou's Home - Paraflinch Togekiss
Leftovers
Build:
Paraflinch Togekiss
submitted by Cybermewtwo

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Species: Togekiss [View Kalosdex]
We have determined that this Pokemon's Role
is best defined as a Physical Wall



Item: Leftovers
LeftoversHeld: Heals the holder by 1/16 its max HP at the end of each turn.

Trait: Serene Grace
Doubles the chance of moves' extra effects occurring.

EVs: 252 Hp / 80 Def / 176 Spd /

Timid Nature (+Spd , -Atk)


Nasty Plot Nasty Plot
Type: Dark
Power:0 | PP: 20
Accuracy: -
Effect: Status




Air Slash Air Slash
Type: Flying
Power:75 | PP: 15
Accuracy: 95%
Effect: Special




Roost Roost
Type: Flying
Power:0 | PP: 10
Accuracy: -
Effect: Status
The user lands and rests its body. It restores the user's HP by up to half of its max HP.




Thunder Wave Thunder Wave
Type: Electric
Power:0 | PP: 20
Accuracy: 90%
Effect: Status
/
Body SlamBody Slam
Type: Fighting
Power:85 | PP: 15
Accuracy: 100%
Effect: Physical




Select:Damage Taken for Selected Generation:


0x1/4x1/2x2x4x













Description:
Paralyze your opponent (30% chance not to attack), then Air Slash away (60% chance with Serene Grace to flinch opponent) for a nice 90% chance of Paraflinching your opponent each turn assuming you go first.

Options:
Body slam has a high chance (60%) of giving paralysis to your opponent along with dealing some damage but it appears harder to get in the newer games. Thunderwave is your next best bet.

Counters:
Watch out for Electric-types which are immune to Paralysis along with Bullet punch users.






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This is a good moveset for togekiss (Pokemon #468) with the serene-grace ability/trait, a Timid nature, and equipped with Leftovers submitted by Cybermewtwo. For use in competitive Pokemon battles featuring an Export option and breeding guide.
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