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Kalos Pokedex is currently under development




Feraligatr


Feraligatr's movepool for
Select a Pokemon Generation:

Ancient Power
Has a 10% chance to raise all of the user's stats by one stage.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Bite
Has a 30% chance to make the target flinch.
Blizzard
Has a 10% chance to freeze the target.
Crunch
Has a 20% chance to lower the target's Defense by one stage.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut
Inflicts regular damage with no additional effect.
Detect
Prevents any moves from hitting the user this turn.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Dynamic Punch
Has a 100% chance to confuse the target.
Earthquake
Inflicts regular damage and can hit Dig users.
Endure
Prevents the user's HP from lowering below 1 this turn.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump
Inflicts regular damage with no additional effect.
Hyper Beam
User foregoes its next turn to recharge.
Ice Beam
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Icy Wind
Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Leer
Lowers the target's Defense by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Protect
Prevents any moves from hitting the user this turn.
Rage
If the user is hit after using this move, its Attack rises by one stage.
Rain Dance
Changes the weather to rain for five turns.
Razor Wind
Requires a turn to charge before attacking.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Slide
Has a 30% chance to make the target flinch.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Scary Face
Lowers the target's Speed by two stages.
Scratch
Inflicts regular damage with no additional effect.
Screech
Lowers the target's Defense by two stages.
Slash
Has an increased chance for a critical hit.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Strength
Inflicts regular damage with no additional effect.
Surf
Inflicts regular damage and can hit Dive users.
Swagger
Raises the target's Attack by two stages and confuses the target.
Thrash
Hits every turn for 2-3 turns, then confuses the user.
Toxic
Badly poisons the target, inflicting more damage every turn.
Water Gun
Inflicts regular damage with no additional effect.
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

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