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Kalos Pokedex is currently under development




Feraligatr


Feraligatr's movepool for
Select a Pokemon Generation:

Aerial Ace
Never misses.
Agility
Raises the user's Speed by two stages.
Ancient Power
Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet
Inflicts regular damage with no additional effect.
Aqua Tail
Inflicts regular damage with no additional effect.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Avalanche
Inflicts double damage if the user takes damage before attacking this turn.
Bite
Has a 30% chance to make the target flinch.
Blizzard
Has a 10% chance to freeze the target.
Block
Prevents the target from leaving battle.
Brick Break
Destroys Reflect and Light Screen.
Bulldoze
Has a 100% chance to lower the target's Speed by one stage.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Chip Away
Ignores the target's stat modifiers.
Crunch
Has a 20% chance to lower the target's Defense by one stage.
Cut
Inflicts regular damage with no additional effect.
Dig
User digs underground, dodging all attacks, and hits next turn.
Dive
User dives underwater, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Dragon Claw
Inflicts regular damage with no additional effect.
Dragon Dance
Raises the user's Attack and Speed by one stage.
Dragon Pulse
Inflicts regular damage with no additional effect.
Dragon Tail
Ends wild battles. Forces trainers to switch Pokémon.
Earthquake
Inflicts regular damage and can hit Dig users.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Tears
Lowers the target's Special Defense by two stages.
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fling
Throws held item at the target; power depends on the item.
Focus Blast
Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Giga Impact
User foregoes its next turn to recharge.
Hail
Changes the weather to a hailstorm for five turns.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hone Claws
Raises the user's Attack and accuracy by one stage.
Hydro Cannon
User foregoes its next turn to recharge.
Hydro Pump
Inflicts regular damage with no additional effect.
Hyper Beam
User foregoes its next turn to recharge.
Ice Beam
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Icy Wind
Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Leer
Lowers the target's Defense by one stage.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Metal Claw
Has a 10% chance to raise the user's Attack by one stage.
Mud Sport
Halves all Electric-type damage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Natural Gift
Power and type depend on the held berry.
Outrage
Hits every turn for 2-3 turns, then confuses the user.
Protect
Prevents any moves from hitting the user this turn.
Rage
If the user is hit after using this move, its Attack rises by one stage.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Climb
Has a 20% chance to confuse the target.
Rock Slide
Has a 30% chance to make the target flinch.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Rock Tomb
Has a 100% chance to lower the target's Speed by one stage.
Round
Has double power if it's used more than once per turn.
Scald
Has a 30% chance to [burn]{mechanic:burn} the target.
Scary Face
Lowers the target's Speed by two stages.
Scratch
Inflicts regular damage with no additional effect.
Screech
Lowers the target's Defense by two stages.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Shadow Claw
Has an increased chance for a critical hit.
Slash
Has an increased chance for a critical hit.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
Lowers the PP of the target's last used move by 4.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Superpower
Lowers the user's Attack and Defense by one stage after inflicting damage.
Surf
Inflicts regular damage and can hit Dive users.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swords Dance
Raises the user's Attack by two stages.
Thrash
Hits every turn for 2-3 turns, then confuses the user.
Toxic
Badly poisons the target, inflicting more damage every turn.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Gun
Inflicts regular damage with no additional effect.
Water Pledge
With [Grass Pledge]{move:grass-pledge}, halves opposing Pokémon's Speed for four turns.
Water Pulse
Has a 20% chance to confuse the target.
Water Sport
Halves all Fire-type damage.
Waterfall
Has a 20% chance to make the target flinch.
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

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