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Kalos Pokedex is currently under development




Azumarill


Azumarill's movepool for
Select a Pokemon Generation:

Amnesia
Raises the user's Special Defense by two stages.
Aqua Jet
Inflicts regular damage with no additional effect.
Aqua Ring
Restores 1/16 of the user's max HP each turn.
Aqua Tail
Inflicts regular damage with no additional effect.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Belly Drum
User pays half its max HP to max out its Attack.
Blizzard
Has a 10% chance to freeze the target.
Body Slam
Has a 30% chance to [paralyze]{mechanic:paralysis} the target.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Brick Break
Destroys Reflect and Light Screen.
Bubble
Has a 10% chance to lower the target's Speed by one stage.
Bubble Beam
Has a 10% chance to lower the target's Speed by one stage.
Bulldoze
Has a 100% chance to lower the target's Speed by one stage.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Charm
Lowers the target's Attack by two stages.
Covet
Takes the target's item.
Defense Curl
Raises user's Defense by one stage.
Dig
User digs underground, dodging all attacks, and hits next turn.
Dive
User dives underwater, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Tears
Lowers the target's Special Defense by two stages.
Fling
Throws held item at the target; power depends on the item.
Focus Blast
Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Future Sight
Hits the target two turns later.
Giga Impact
User foregoes its next turn to recharge.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hail
Changes the weather to a hailstorm for five turns.
Headbutt
Has a 30% chance to make the target flinch.
Helping Hand
Ally's next move inflicts half more damage.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hydro Pump
Inflicts regular damage with no additional effect.
Hyper Beam
User foregoes its next turn to recharge.
Hyper Voice
Inflicts regular damage with no additional effect.
Ice Beam
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Icy Wind
Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Knock Off
Target drops its held item.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Muddy Water
Has a 30% chance to lower the target's accuracy by one stage.
Natural Gift
Power and type depend on the held berry.
Perish Song
User and target both faint after three turns.
Present
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Protect
Prevents any moves from hitting the user this turn.
Rain Dance
Changes the weather to rain for five turns.
Refresh
Cleanses the user of a burn, paralysis, or poison.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Round
Has double power if it's used more than once per turn.
Scald
Has a 30% chance to [burn]{mechanic:burn} the target.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Sing
Puts the target to sleep.
Slam
Inflicts regular damage with no additional effect.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak
Changes the target's type to Water.
Splash
Does nothing.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Superpower
Lowers the user's Attack and Defense by one stage after inflicting damage.
Supersonic
Confuses the target.
Surf
Inflicts regular damage and can hit Dive users.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Tackle
Inflicts regular damage with no additional effect.
Tail Whip
Lowers the target's Defense by one stage.
Tickle
Lowers the target's Attack and Defense by one stage.
Toxic
Badly poisons the target, inflicting more damage every turn.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Gun
Inflicts regular damage with no additional effect.
Water Pulse
Has a 20% chance to confuse the target.
Water Sport
Halves all Fire-type damage.
Waterfall
Has a 20% chance to make the target flinch.
Whirlpool
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Work Up
Raises the user's Attack and Special Attack by one stage each.

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