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Kalos Pokedex is currently under development




Aipom


Aipom's movepool for
Select a Pokemon Generation:

Agility
Raises the user's Speed by two stages.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up
Hits once for every conscious Pokémon the trainer has.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut
Inflicts regular damage with no additional effect.
Defense Curl
Raises user's Defense by one stage.
Detect
Prevents any moves from hitting the user this turn.
Double Slap
Hits 2-5 times in one turn.
Double Team
Raises the user's evasion by one stage.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
Has a 100% chance to confuse the target.
Endure
Prevents the user's HP from lowering below 1 this turn.
Fire Punch
Has a 10% chance to [burn]{mechanic:burn} the target.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Hits 2-5 times in one turn.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Nightmare
Target loses 1/4 its max HP every turn as long as it's asleep.
Protect
Prevents any moves from hitting the user this turn.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Sand Attack
Lowers the target's accuracy by one stage.
Scratch
Inflicts regular damage with no additional effect.
Screech
Lowers the target's Defense by two stages.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Slam
Inflicts regular damage with no additional effect.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
Lowers the PP of the target's last used move by 4.
Strength
Inflicts regular damage with no additional effect.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Tail Whip
Lowers the target's Defense by one stage.
Thief
Takes the target's item.
Thunder
Has a 30% chance to paralyze the target.
Thunder Punch
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Toxic
Badly poisons the target, inflicting more damage every turn.
Zap Cannon
Has a 100% chance to [paralyze]{mechanic:paralysis} the target.

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