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Kalos Pokedex is currently under development




Aipom


Aipom's movepool for
Select a Pokemon Generation:

Aerial Ace
Never misses.
Agility
Raises the user's Speed by two stages.
Astonish
Has a 30% chance to make the target flinch.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up
Hits once for every conscious Pokémon the trainer has.
Body Slam
Has a 30% chance to [paralyze]{mechanic:paralysis} the target.
Brick Break
Destroys Reflect and Light Screen.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Cut
Inflicts regular damage with no additional effect.
Defense Curl
Raises user's Defense by one stage.
Detect
Prevents any moves from hitting the user this turn.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Slap
Hits 2-5 times in one turn.
Double Team
Raises the user's evasion by one stage.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
Has a 100% chance to confuse the target.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fire Punch
Has a 10% chance to [burn]{mechanic:burn} the target.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Hits 2-5 times in one turn.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Mega Kick
Inflicts regular damage with no additional effect.
Mega Punch
Inflicts regular damage with no additional effect.
Metronome
Randomly selects and uses any move in the game.
Mimic
Copies the target's last used move.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Nightmare
Target loses 1/4 its max HP every turn as long as it's asleep.
Protect
Prevents any moves from hitting the user this turn.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Sand Attack
Lowers the target's accuracy by one stage.
Scratch
Inflicts regular damage with no additional effect.
Screech
Lowers the target's Defense by two stages.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Seismic Toss
Inflicts damage equal to the user's level.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave
Never misses.
Slam
Inflicts regular damage with no additional effect.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
Steals the target's move, if it's self-targeted.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Solar Beam
Requires a turn to charge before attacking.
Spite
Lowers the PP of the target's last used move by 4.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Tail Whip
Lowers the target's Defense by one stage.
Taunt
For the next few turns, the target can only use damaging moves.
Thief
Takes the target's item.
Thunder
Has a 30% chance to paralyze the target.
Thunder Punch
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Thunder Wave
Paralyzes the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Tickle
Lowers the target's Attack and Defense by one stage.
Toxic
Badly poisons the target, inflicting more damage every turn.
Water Pulse
Has a 20% chance to confuse the target.
Zap Cannon
Has a 100% chance to [paralyze]{mechanic:paralysis} the target.

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