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Aipom


Aipom's movepool for
Select a Pokemon Generation:

Acrobatics
Has double power if the user has no held item.
Aerial Ace
Never misses.
Agility
Raises the user's Speed by two stages.
Astonish
Has a 30% chance to make the target flinch.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up
Hits once for every conscious Pokémon the trainer has.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Brick Break
Destroys Reflect and Light Screen.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Covet
Takes the target's item.
Cut
Inflicts regular damage with no additional effect.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Hit
Hits twice in one turn.
Double Slap
Hits 2-5 times in one turn.
Double Team
Raises the user's evasion by one stage.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fire Punch
Has a 10% chance to [burn]{mechanic:burn} the target.
Fling
Throws held item at the target; power depends on the item.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Foul Play
Calculates damage with the target's attacking stat.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Hits 2-5 times in one turn.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Gunk Shot
Has a 30% chance to [poison]{mechanic:poison} the target.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hone Claws
Raises the user's Attack and accuracy by one stage.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Knock Off
Target drops its held item.
Last Resort
Can only be used after all of the user's other moves have been used.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep
Lowers the target's Speed by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Nasty Plot
Raises the user's Special Attack by two stages.
Natural Gift
Power and type depend on the held berry.
Payback
Power is doubled if the target has already moved this turn.
Protect
Prevents any moves from hitting the user this turn.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Role Play
Copies the target's ability.
Round
Has double power if it's used more than once per turn.
Sand Attack
Lowers the target's accuracy by one stage.
Scratch
Inflicts regular damage with no additional effect.
Screech
Lowers the target's Defense by two stages.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Seed Bomb
Inflicts regular damage with no additional effect.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw
Has an increased chance for a critical hit.
Shock Wave
Never misses.
Slam
Inflicts regular damage with no additional effect.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
Steals the target's move, if it's self-targeted.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Solar Beam
Requires a turn to charge before attacking.
Spite
Lowers the PP of the target's last used move by 4.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Switcheroo
User and target swap items.
Tail Whip
Lowers the target's Defense by one stage.
Taunt
For the next few turns, the target can only use damaging moves.
Thief
Takes the target's item.
Thunder
Has a 30% chance to paralyze the target.
Thunder Punch
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Thunder Wave
Paralyzes the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Tickle
Lowers the target's Attack and Defense by one stage.
Toxic
Badly poisons the target, inflicting more damage every turn.
U-turn
User must switch out after attacking.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Has a 20% chance to confuse the target.
Work Up
Raises the user's Attack and Special Attack by one stage each.

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