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Kalos Pokedex is currently under development




Girafarig


Girafarig's movepool for
Select a Pokemon Generation:

Agility
Raises the user's Speed by two stages.
Amnesia
Raises the user's Special Defense by two stages.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Beat Up
Hits once for every conscious Pokémon the trainer has.
Confusion
Has a 10% chance to confuse the target.
Crunch
Has a 20% chance to lower the target's Defense by one stage.
Curse
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Team
Raises the user's evasion by one stage.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Inflicts regular damage and can hit Dig users.
Endure
Prevents the user's HP from lowering below 1 this turn.
Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Future Sight
Hits the target two turns later.
Growl
Lowers the target's Attack by one stage.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Nightmare
Target loses 1/4 its max HP every turn as long as it's asleep.
Protect
Prevents any moves from hitting the user this turn.
Psybeam
Has a 10% chance to confuse the target.
Psych Up
Discards the user's stat changes and copies the target's.
Psychic
Has a 10% chance to lower the target's Special Defense by one stage.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomp
Has a 30% chance to make the target flinch.
Strength
Inflicts regular damage with no additional effect.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Tackle
Inflicts regular damage with no additional effect.
Take Down
User receives 1/4 the damage it inflicts in recoil.
Thief
Takes the target's item.
Thunder
Has a 30% chance to paralyze the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Toxic
Badly poisons the target, inflicting more damage every turn.
Zap Cannon
Has a 100% chance to [paralyze]{mechanic:paralysis} the target.

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