Swarm: When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
Acrobatics Has double power if the user has no held item.Aerial Ace Never misses.Agility Raises the user's Speed by two stages.Air Slash Has a 30% chance to make the target flinch.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.Brick Break Destroys Reflect and Light Screen.Bug Bite If target has a berry, inflicts double damage and uses the berry.Bug Buzz Has a 10% chance to lower the target's Special Defense by one stage.Bullet Punch Inflicts regular damage with no additional effect.Confide Lowers the target's Special Attack by one stage.Counter Inflicts twice the damage the user received from the last physical hit it took.Cut Inflicts regular damage with no additional effect.Defog Lowers the target's evasion by one stage. Removes field effects from the enemy field.Double Hit Hits twice in one turn.Double Team Raises the user's evasion by one stage.Endure Prevents the user's HP from lowering below 1 this turn.Facade Power doubles if user is burned, paralyzed, or poisoned.False Swipe Cannot lower the target's HP below 1.Feint Hits through Protect and Detect.Flash Cannon Has a 10% chance to lower the target's Special Defense by one stage.Fling Throws held item at the target; power depends on the item.Focus Energy Increases the user's chance to score a critical hit.Frustration Power increases as happiness decreases, up to a maximum of 102.Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.Giga Impact User foregoes its next turn to recharge.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Hyper Beam User foregoes its next turn to recharge.Iron Defense Raises the user's Defense by two stages.Iron Head Has a 30% chance to make the target flinch.Knock Off Target drops its held item.Leer Lowers the target's Defense by one stage.Light Screen Reduces damage from special attacks by 50% for five turns.Metal Claw Has a 10% chance to raise the user's Attack by one stage.Night Slash Has an increased chance for a critical hit.Protect Prevents any moves from hitting the user this turn.Pursuit Has double power against, and can hit, Pokémon attempting to switch out.Quick Attack Inflicts regular damage with no additional effect.Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn.Rain Dance Changes the weather to rain for five turns.Razor Wind Requires a turn to charge before attacking.Rest User sleeps for two turns, completely healing itself.Return Power increases with happiness, up to a maximum of 102.Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.Rock Smash Has a 50% chance to lower the target's Defense by one stage.Roost Heals the user by half its max HP.Round Has double power if it's used more than once per turn.Safeguard Protects the user's field from major status ailments and confusion for five turns.Sandstorm Changes the weather to a sandstorm for five turns.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Silver Wind Has a 10% chance to raise all of the user's stats by one stage.Slash Has an increased chance for a critical hit.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Steel Wing Has a 10% chance to raise the user's Defense by one stage.Strength Inflicts regular damage with no additional effect.Struggle Bug Has a 100% chance to lower the target's Special Attack by one stage.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sunny Day Changes the weather to sunny for five turns.Superpower Lowers the user's Attack and Defense by one stage after inflicting damage.Swagger Raises the target's Attack by two stages and confuses the target.Swords Dance Raises the user's Attack by two stages.Tailwind For three turns, friendly Pokémon have doubled Speed.Thief Takes the target's item.Toxic Badly poisons the target, inflicting more damage every turn.U-turn User must switch out after attacking.Vacuum Wave Inflicts regular damage with no additional effect.Venoshock Inflicts double damage if the target is Poisoned.Wing Attack Inflicts regular damage with no additional effect.X-Scissor Inflicts regular damage with no additional effect.