Intimidate: When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.
This ability has no effect on an opponent that has a Substitute.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels l
Aerial Ace Never misses.Agility Raises the user's Speed by two stages.Ally Switch User switches places with the friendly Pokémon opposite it.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Brick Break Destroys Reflect and Light Screen.Bulk Up Raises the user's Attack and Defense by one stage.Bulldoze Has a 100% chance to lower the target's Speed by one stage.Bullet Punch Inflicts regular damage with no additional effect.Close Combat Lowers the user's Defense and Special Defense by one stage after inflicting damage.Confide Lowers the target's Special Attack by one stage.Counter Inflicts twice the damage the user received from the last physical hit it took.Covet Takes the target's item.Detect Prevents any moves from hitting the user this turn.Dig User digs underground, dodging all attacks, and hits next turn.Double Team Raises the user's evasion by one stage.Drill Run Has an increased chance for a critical hit.Earthquake Inflicts regular damage and can hit Dig users.Endeavor Lowers the target's HP to equal the user's.Endure Prevents the user's HP from lowering below 1 this turn.Facade Power doubles if user is burned, paralyzed, or poisoned.Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch.Feint Hits through Protect and Detect.Focus Energy Increases the user's chance to score a critical hit.Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.Frustration Power increases as happiness decreases, up to a maximum of 102.Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.Helping Hand Ally's next move inflicts half more damage.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.High Jump Kick If the user misses, it takes half the damage it would have inflicted in recoil.Low Kick Inflicts more damage to heavier targets, with a maximum of 120 power.Low Sweep Lowers the target's Speed by one stage.Mach Punch Inflicts regular damage with no additional effect.Mind Reader Ensures that the user's next move will hit the target.Protect Prevents any moves from hitting the user this turn.Pursuit Has double power against, and can hit, Pokémon attempting to switch out.Quick Attack Inflicts regular damage with no additional effect.Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn.Rain Dance Changes the weather to rain for five turns.Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.Rest User sleeps for two turns, completely healing itself.Retaliate Has double power if a friendly Pokémon fainted last turn.Return Power increases with happiness, up to a maximum of 102.Revenge Inflicts double damage if the user takes damage before attacking this turn.Rock Slide Has a 30% chance to make the target flinch.Rock Smash Has a 50% chance to lower the target's Defense by one stage.Role Play Copies the target's ability.Rolling Kick Has a 30% chance to make the target flinch.Round Has double power if it's used more than once per turn.Sandstorm Changes the weather to a sandstorm for five turns.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Stone Edge Has an increased chance for a critical hit.Strength Inflicts regular damage with no additional effect.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sunny Day Changes the weather to sunny for five turns.Swagger Raises the target's Attack by two stages and confuses the target.Tackle Inflicts regular damage with no additional effect.Thief Takes the target's item.Toxic Badly poisons the target, inflicting more damage every turn.Triple Kick Hits three times, increasing power by 100% with each successful hit.Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.Vacuum Wave Inflicts regular damage with no additional effect.Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn.Work Up Raises the user's Attack and Special Attack by one stage each.