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Buneary


Buneary's movepool for
Select a Pokemon Generation:

After You
Makes the target act next this turn.
Agility
Raises the user's Speed by two stages.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Charge Beam
Has a 70% chance to raise the user's Special Attack by one stage.
Charm
Lowers the target's Attack by two stages.
Circle Throw
Ends wild battles. Forces trainers to switch Pokémon.
Copycat
Uses the target's last used move.
Covet
Takes the target's item.
Cut
Inflicts regular damage with no additional effect.
Defense Curl
Raises user's Defense by one stage.
Dig
User digs underground, dodging all attacks, and hits next turn.
Dizzy Punch
Has a 20% chance to confuse the target.
Double Hit
Hits twice in one turn.
Double Team
Raises the user's evasion by one stage.
Drain Punch
Drains half the damage inflicted to heal the user.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endeavor
Lowers the target's HP to equal the user's.
Endure
Prevents the user's HP from lowering below 1 this turn.
Entrainment
Copies the user's ability onto the target.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
Lowers the target's Special Defense by two stages.
Fire Punch
Has a 10% chance to [burn]{mechanic:burn} the target.
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fling
Throws held item at the target; power depends on the item.
Focus Punch
If the user takes damage before attacking, the attack is canceled.
Foresight
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Headbutt
Has a 30% chance to make the target flinch.
Heal Bell
Cures the entire party of major status effects.
Healing Wish
User faints. Its replacement has its HP fully restored and any major status effect removed.
Helping Hand
Ally's next move inflicts half more damage.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hyper Voice
Inflicts regular damage with no additional effect.
Ice Beam
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Ice Punch
Has a 10% chance to [freeze]{mechanic:freeze} the target.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Jump Kick
If the user misses, it takes half the damage it would have inflicted in recoil.
Last Resort
Can only be used after all of the user's other moves have been used.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Reflects back the first effect move used on the user this turn.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Natural Gift
Power and type depend on the held berry.
Pound
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Quick Attack
Inflicts regular damage with no additional effect.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Round
Has double power if it's used more than once per turn.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave
Never misses.
Sky Uppercut
Inflicts regular damage and can hit Bounce and Fly users.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Solar Beam
Requires a turn to charge before attacking.
Splash
Does nothing.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Sweet Kiss
Confuses the target.
Swift
Never misses.
Switcheroo
User and target swap items.
Thunder Punch
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Thunder Wave
Paralyzes the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Toxic
Badly poisons the target, inflicting more damage every turn.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Has a 20% chance to confuse the target.
Work Up
Raises the user's Attack and Special Attack by one stage each.

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