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Kalos Pokedex is currently under development




Purugly


Purugly's movepool for
Select a Pokemon Generation:

Aerial Ace
Never misses.
Assist
Randomly selects and uses one of the trainer's other Pokémon's moves.
Assurance
Power is doubled if the target has already received damage this turn.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Bite
Has a 30% chance to make the target flinch.
Body Slam
Has a 30% chance to [paralyze]{mechanic:paralysis} the target.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Charm
Lowers the target's Attack by two stages.
Cut
Inflicts regular damage with no additional effect.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Dream Eater
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
Lowers the target's Special Defense by two stages.
Feint Attack
Never misses.
Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flash
Lowers the target's accuracy by one stage.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Cutter
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury Swipes
Hits 2-5 times in one turn.
Giga Impact
User foregoes its next turn to recharge.
Growl
Lowers the target's Attack by one stage.
Headbutt
Has a 30% chance to make the target flinch.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hyper Beam
User foregoes its next turn to recharge.
Hypnosis
Puts the target to sleep.
Iron Tail
Has a 30% chance to lower the target's Defense by one stage.
Knock Off
Target drops its held item.
Last Resort
Can only be used after all of the user's other moves have been used.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Natural Gift
Power and type depend on the held berry.
Payback
Power is doubled if the target has already moved this turn.
Protect
Prevents any moves from hitting the user this turn.
Psych Up
Discards the user's stat changes and copies the target's.
Quick Attack
Inflicts regular damage with no additional effect.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Return
Power increases with happiness, up to a maximum of 102.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Attack
Lowers the target's accuracy by one stage.
Scratch
Inflicts regular damage with no additional effect.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw
Has an increased chance for a critical hit.
Shock Wave
Never misses.
Slash
Has an increased chance for a critical hit.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
Steals the target's move, if it's self-targeted.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch
Only works if the target is about to use a damaging move.
Sunny Day
Changes the weather to sunny for five turns.
Super Fang
Inflicts damage equal to half the target's HP.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swift
Never misses.
Tail Whip
Lowers the target's Defense by one stage.
Taunt
For the next few turns, the target can only use damaging moves.
Thief
Takes the target's item.
Thunder
Has a 30% chance to paralyze the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Torment
Prevents the target from using the same move twice in a row.
Toxic
Badly poisons the target, inflicting more damage every turn.
U-turn
User must switch out after attacking.
Water Pulse
Has a 20% chance to confuse the target.

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