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Kalos Pokedex is currently under development




Herdier


Herdier's movepool for
Select a Pokemon Generation:

Aerial Ace
Never misses.
After You
Makes the target act next this turn.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baby-Doll Eyes
Lowers the target's Attack by one stage.
Bite
Has a 30% chance to make the target flinch.
Charm
Lowers the target's Attack by two stages.
Confide
Lowers the target's Special Attack by one stage.
Covet
Takes the target's item.
Crunch
Has a 20% chance to lower the target's Defense by one stage.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Endure
Prevents the user's HP from lowering below 1 this turn.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fire Fang
Has a 10% chance to [burn]{mechanic:burn} the target and a 10% chance to make the target flinch.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Giga Impact
User foregoes its next turn to recharge.
Helping Hand
Ally's next move inflicts half more damage.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Howl
Raises the user's Attack by one stage.
Hyper Voice
Inflicts regular damage with no additional effect.
Ice Fang
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Last Resort
Can only be used after all of the user's other moves have been used.
Leer
Lowers the target's Defense by one stage.
Lick
Has a 30% chance to [paralyze]{mechanic:paralysis} the target.
Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.
Odor Sleuth
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Payback
Power is doubled if the target has already moved this turn.
Play Rough
Has a 10% chance to lower the target's Attack by one stage.
Protect
Prevents any moves from hitting the user this turn.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Rock Tomb
Has a 100% chance to lower the target's Speed by one stage.
Round
Has double power if it's used more than once per turn.
Sand Attack
Lowers the target's accuracy by one stage.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shock Wave
Never misses.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snarl
Has a 100% chance to lower the target's Special Attack by one stage.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Strength
Inflicts regular damage with no additional effect.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Surf
Inflicts regular damage and can hit Dive users.
Swagger
Raises the target's Attack by two stages and confuses the target.
Tackle
Inflicts regular damage with no additional effect.
Take Down
User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Thunder Wave
Paralyzes the target.
Thunderbolt
Has a 10% chance to [paralyze]{mechanic:paralysis} the target.
Toxic
Badly poisons the target, inflicting more damage every turn.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Work Up
Raises the user's Attack and Special Attack by one stage each.
Yawn
Target sleeps at the end of the next turn.

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