Forewarn: When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers.
In the event of a tie, one is chosen at random.
Moves without a listed base power are assigned one as follows:
Power | Moves
----: | -----
160 | One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold
120 | Counter moves: Counter, Metal Burst, and Mirror Coat
80 | Variable power or set
Synchronize: Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.
This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.
Overworld: If the lead Pokémon has this ability, wild
Telepathy: This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Base Stats for this Pokemon
50% Male / 50% Female
Height: 1.1 m Weight: 60.5 kg
The base power of Grass Knot / Low Kick versus this Pokemon is 60
Breeding: Belongs to the Field egg-group(s) and can breed with:
After You Makes the target act next this turn.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Barrier Raises the user's Defense by two stages.Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement.Calm Mind Raises the user's Special Attack and Special Defense by one stage.Charge Beam Has a 70% chance to raise the user's Special Attack by one stage.Confide Lowers the target's Special Attack by one stage.Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.Dazzling Gleam Inflicts regular damage with no additional effect.Defense Curl Raises user's Defense by one stage.Double Team Raises the user's evasion by one stage.Dream Eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.Facade Power doubles if user is burned, paralyzed, or poisoned.Flash Lowers the target's accuracy by one stage.Frustration Power increases as happiness decreases, up to a maximum of 102.Future Sight Hits the target two turns later.Giga Impact User foregoes its next turn to recharge.Gravity Disables moves and immunities that involve flying or levitating for five turns.Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150.Heal Bell Cures the entire party of major status effects.Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed.Helping Hand Ally's next move inflicts half more damage.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Hyper Beam User foregoes its next turn to recharge.Hypnosis Puts the target to sleep.Imprison Prevents the target from using any moves that the user also knows.Light Screen Reduces damage from special attacks by 50% for five turns.Lucky Chant Prevents the target from scoring critical hits for five turns.Magic Coat Reflects back the first effect move used on the user this turn.Moonlight Heals the user by half its max HP. Affected by weather.Nightmare Target loses 1/4 its max HP every turn as long as it's asleep.Pain Split Sets the user's and targets's HP to the average of their current HP.Protect Prevents any moves from hitting the user this turn.Psybeam Has a 10% chance to confuse the target.Psych Up Discards the user's stat changes and copies the target's.Psychic Has a 10% chance to lower the target's Special Defense by one stage.Psyshock Inflicts damage based on the target's Defense, not Special Defense.Psywave Inflicts damage between 50% and 150% of the user's level.Rain Dance Changes the weather to rain for five turns.Reflect Reduces damage from physical attacks by half.Rest User sleeps for two turns, completely healing itself.Return Power increases with happiness, up to a maximum of 102.Rock Slide Has a 30% chance to make the target flinch.Rock Tomb Has a 100% chance to lower the target's Speed by one stage.Round Has double power if it's used more than once per turn.Safeguard Protects the user's field from major status ailments and confusion for five turns.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.Shock Wave Never misses.Signal Beam Has a 10% chance to confuse the target.Skill Swap User and target swap abilities.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Sonic Boom Inflicts 20 points of damage.Stored Power Power is higher the more the user's stats have been raised, to a maximum of 31×.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Swagger Raises the target's Attack by two stages and confuses the target.Swift Never misses.Synchronoise Hits any Pokémon that shares a type with the user.Telekinesis Moves have 100% accuracy against the target for three turns.Thunder Wave Paralyzes the target.Torment Prevents the target from using the same move twice in a row.Toxic Badly poisons the target, inflicting more damage every turn.Trick User and target swap items.Trick Room For five turns, slower Pokémon will act before faster Pokémon.Wonder Room All Pokémon's Defense and Special Defense are swapped for 5 turns.Worry Seed Changes the target's ability to Insomnia.Yawn Target sleeps at the end of the next turn.Zen Headbutt Has a 20% chance to make the target flinch.