Illusion: This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.
Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute.
If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled o
Base Stats for this Pokemon
87.5% Male / 12.5% Female
Height: 0.7 m Weight: 12.5 kg
The base power of Grass Knot / Low Kick versus this Pokemon is 20
Breeding: Belongs to the Field egg-group(s) and can breed with:
Damage Taken for Selected Generation:
We currently don't have any builds featuring this Pokemon
Aerial Ace Never misses.Agility Raises the user's Speed by two stages.Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Bounce User bounces high into the air, dodging all attacks, and hits next turn.Calm Mind Raises the user's Special Attack and Special Defense by one stage.Captivate Lowers the target's Special Attack by two stages if it's the opposite gender.Confide Lowers the target's Special Attack by one stage.Copycat Uses the target's last used move.Counter Inflicts twice the damage the user received from the last physical hit it took.Covet Takes the target's item.Cut Inflicts regular damage with no additional effect.Dark Pulse Has a 20% chance to make the target flinch.Detect Prevents any moves from hitting the user this turn.Dig User digs underground, dodging all attacks, and hits next turn.Double Team Raises the user's evasion by one stage.Embargo Target cannot use held items.Extrasensory Has a 10% chance to make the target flinch.Facade Power doubles if user is burned, paralyzed, or poisoned.Fake Tears Lowers the target's Special Defense by two stages.Feint Attack Never misses.Fling Throws held item at the target; power depends on the item.Foul Play Calculates damage with the target's attacking stat.Frustration Power increases as happiness decreases, up to a maximum of 102.Fury Swipes Hits 2-5 times in one turn.Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Hone Claws Raises the user's Attack and accuracy by one stage.Hyper Voice Inflicts regular damage with no additional effect.Imprison Prevents the target from using any moves that the user also knows.Incinerate Destroys the target's held berry.Knock Off Target drops its held item.Leer Lowers the target's Defense by one stage.Memento Lowers the target's Attack and Special Attack by two stages. User faints.Nasty Plot Raises the user's Special Attack by two stages.Night Daze Has a 40% chance to lower the target's accuracy by one stage.Payback Power is doubled if the target has already moved this turn.Protect Prevents any moves from hitting the user this turn.Psych Up Discards the user's stat changes and copies the target's.Punishment Power increases against targets with more raised stats, up to a maximum of 200.Pursuit Has double power against, and can hit, Pokémon attempting to switch out.Rain Dance Changes the weather to rain for five turns.Rest User sleeps for two turns, completely healing itself.Retaliate Has double power if a friendly Pokémon fainted last turn.Return Power increases with happiness, up to a maximum of 102.Roar Immediately ends wild battles. Forces trainers to switch Pokémon.Round Has double power if it's used more than once per turn.Scary Face Lowers the target's Speed by two stages.Scratch Inflicts regular damage with no additional effect.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Shadow Ball Has a 20% chance to lower the target's Special Defense by one stage.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snarl Has a 100% chance to lower the target's Special Attack by one stage.Snatch Steals the target's move, if it's self-targeted.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Spite Lowers the PP of the target's last used move by 4.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sucker Punch Only works if the target is about to use a damaging move.Sunny Day Changes the weather to sunny for five turns.Swagger Raises the target's Attack by two stages and confuses the target.Swords Dance Raises the user's Attack by two stages.Taunt For the next few turns, the target can only use damaging moves.Thief Takes the target's item.Torment Prevents the target from using the same move twice in a row.Toxic Badly poisons the target, inflicting more damage every turn.Trick User and target swap items.U-turn User must switch out after attacking.Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.