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Kalos Pokedex is currently under development




Zoroark


Zoroark's movepool for
Select a Pokemon Generation:

Aerial Ace
Never misses.
Agility
Raises the user's Speed by two stages.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Calm Mind
Raises the user's Special Attack and Special Defense by one stage.
Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
Covet
Takes the target's item.
Cut
Inflicts regular damage with no additional effect.
Dark Pulse
Has a 20% chance to make the target flinch.
Detect
Prevents any moves from hitting the user this turn.
Dig
User digs underground, dodging all attacks, and hits next turn.
Double Team
Raises the user's evasion by one stage.
Embargo
Target cannot use held items.
Extrasensory
Has a 10% chance to make the target flinch.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Tears
Lowers the target's Special Defense by two stages.
Feint Attack
Never misses.
Flamethrower
Has a 10% chance to [burn]{mechanic:burn} the target.
Fling
Throws held item at the target; power depends on the item.
Focus Blast
Has a 10% chance to lower the target's Special Defense by one stage.
Foul Play
Calculates damage with the target's attacking stat.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Fury Swipes
Hits 2-5 times in one turn.
Giga Impact
User foregoes its next turn to recharge.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Hone Claws
Raises the user's Attack and accuracy by one stage.
Hyper Beam
User foregoes its next turn to recharge.
Hyper Voice
Inflicts regular damage with no additional effect.
Imprison
Prevents the target from using any moves that the user also knows.
Incinerate
Destroys the target's held berry.
Knock Off
Target drops its held item.
Leer
Lowers the target's Defense by one stage.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Low Sweep
Lowers the target's Speed by one stage.
Memento
Lowers the target's Attack and Special Attack by two stages. User faints.
Nasty Plot
Raises the user's Special Attack by two stages.
Night Daze
Has a 40% chance to lower the target's accuracy by one stage.
Night Slash
Has an increased chance for a critical hit.
Payback
Power is doubled if the target has already moved this turn.
Protect
Prevents any moves from hitting the user this turn.
Psych Up
Discards the user's stat changes and copies the target's.
Punishment
Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
Has double power against, and can hit, Pokémon attempting to switch out.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Roar
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Smash
Has a 50% chance to lower the target's Defense by one stage.
Round
Has double power if it's used more than once per turn.
Scary Face
Lowers the target's Speed by two stages.
Scratch
Inflicts regular damage with no additional effect.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Shadow Claw
Has an increased chance for a critical hit.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snarl
Has a 100% chance to lower the target's Special Attack by one stage.
Snatch
Steals the target's move, if it's self-targeted.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
Lowers the PP of the target's last used move by 4.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sucker Punch
Only works if the target is about to use a damaging move.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Swords Dance
Raises the user's Attack by two stages.
Taunt
For the next few turns, the target can only use damaging moves.
Thief
Takes the target's item.
Torment
Prevents the target from using the same move twice in a row.
Toxic
Badly poisons the target, inflicting more damage every turn.
Trick
User and target swap items.
U-turn
User must switch out after attacking.
Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

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