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Kalos Pokedex is currently under development




Deerling
(Spring)

Forms:

Deerling's movepool for
Select a Pokemon Generation:

Agility
Raises the user's Speed by two stages.
Aromatherapy
Cures the entire party of major status effects.
Attract
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Baton Pass
Allows the trainer to switch out the user and pass effects along to its replacement.
Bounce
User bounces high into the air, dodging all attacks, and hits next turn.
Camouflage
User's type changes to match the terrain.
Charm
Lowers the target's Attack by two stages.
Confide
Lowers the target's Special Attack by one stage.
Double Kick
Hits twice in one turn.
Double Team
Raises the user's evasion by one stage.
Double-Edge
User receives 1/3 the damage inflicted in recoil.
Echoed Voice
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Energy Ball
Has a 10% chance to lower the target's Special Defense by one stage.
Facade
Power doubles if user is burned, paralyzed, or poisoned.
Fake Tears
Lowers the target's Special Defense by two stages.
Feint Attack
Never misses.
Flash
Lowers the target's accuracy by one stage.
Frustration
Power increases as happiness decreases, up to a maximum of 102.
Giga Drain
Drains half the damage inflicted to heal the user.
Grass Knot
Inflicts more damage to heavier targets, with a maximum of 120 power.
Grass Whistle
Puts the target to sleep.
Growl
Lowers the target's Attack by one stage.
Hidden Power
Power and type depend upon user's IVs. Power can range from 30 to 70.
Jump Kick
If the user misses, it takes half the damage it would have inflicted in recoil.
Last Resort
Can only be used after all of the user's other moves have been used.
Leech Seed
Seeds the target, stealing HP from it every turn.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Natural Gift
Power and type depend on the held berry.
Nature Power
Uses a move which depends upon the terrain.
Odor Sleuth
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Protect
Prevents any moves from hitting the user this turn.
Rain Dance
Changes the weather to rain for five turns.
Rest
User sleeps for two turns, completely healing itself.
Retaliate
Has double power if a friendly Pokémon fainted last turn.
Return
Power increases with happiness, up to a maximum of 102.
Round
Has double power if it's used more than once per turn.
Safeguard
Protects the user's field from major status ailments and confusion for five turns.
Sand Attack
Lowers the target's accuracy by one stage.
Secret Power
Has a 30% chance to inflict a status effect which depends upon the terrain.
Seed Bomb
Inflicts regular damage with no additional effect.
Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.
Sleep Talk
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Solar Beam
Requires a turn to charge before attacking.
Substitute
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Changes the weather to sunny for five turns.
Swagger
Raises the target's Attack by two stages and confuses the target.
Synthesis
Heals the user by half its max HP. Affected by weather.
Tackle
Inflicts regular damage with no additional effect.
Take Down
User receives 1/4 the damage it inflicts in recoil.
Thunder Wave
Paralyzes the target.
Toxic
Badly poisons the target, inflicting more damage every turn.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Work Up
Raises the user's Attack and Special Attack by one stage each.
Worry Seed
Changes the target's ability to Insomnia.

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