Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.Brick Break Destroys Reflect and Light Screen.Bulk Up Raises the user's Attack and Defense by one stage.Bulldoze Has a 100% chance to lower the target's Speed by one stage.Confide Lowers the target's Special Attack by one stage.Defense Curl Raises user's Defense by one stage.Dig User digs underground, dodging all attacks, and hits next turn.Double Team Raises the user's evasion by one stage.Double-Edge User receives 1/3 the damage inflicted in recoil.Energy Ball Has a 10% chance to lower the target's Special Defense by one stage.Facade Power doubles if user is burned, paralyzed, or poisoned.Frustration Power increases as happiness decreases, up to a maximum of 102.Giga Drain Drains half the damage inflicted to heal the user.Grass Knot Inflicts more damage to heavier targets, with a maximum of 120 power.Growth Raises the user's Attack and Special Attack by one stage.Hidden Power Power and type depend upon user's IVs. Power can range from 30 to 70.Horn Leech Drains half the damage inflicted to heal the user.Iron Tail Has a 30% chance to lower the target's Defense by one stage.Leaf Blade Has an increased chance for a critical hit.Leech Seed Seeds the target, stealing HP from it every turn.Milk Drink Heals the user by half its max HP.Nature Power Uses a move which depends upon the terrain.Payback Power is doubled if the target has already moved this turn.Protect Prevents any moves from hitting the user this turn.Rain Dance Changes the weather to rain for five turns.Razor Leaf Has an increased chance for a critical hit.Rest User sleeps for two turns, completely healing itself.Retaliate Has double power if a friendly Pokémon fainted last turn.Return Power increases with happiness, up to a maximum of 102.Roar Immediately ends wild battles. Forces trainers to switch Pokémon.Rock Slide Has a 30% chance to make the target flinch.Rock Smash Has a 50% chance to lower the target's Defense by one stage.Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.Round Has double power if it's used more than once per turn.Secret Power Has a 30% chance to inflict a status effect which depends upon the terrain.Seed Bomb Inflicts regular damage with no additional effect.Sleep Talk Randomly uses one of the user's other three moves. Only works if the user is sleeping.Snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.Solar Beam Requires a turn to charge before attacking.Strength Inflicts regular damage with no additional effect.Substitute Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.Sunny Day Changes the weather to sunny for five turns.Surf Inflicts regular damage and can hit Dive users.Swagger Raises the target's Attack by two stages and confuses the target.Synthesis Heals the user by half its max HP. Affected by weather.Tackle Inflicts regular damage with no additional effect.Tail Whip Lowers the target's Defense by one stage.Take Down User receives 1/4 the damage it inflicts in recoil.Toxic Badly poisons the target, inflicting more damage every turn.Vine Whip Inflicts regular damage with no additional effect.Wild Charge User receives 1/4 the damage it inflicts in recoil.Worry Seed Changes the target's ability to Insomnia.Zen Headbutt Has a 20% chance to make the target flinch.