What is a good competitive moveset for Mr. Mime? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.
Mr. Mime is a marvelous Psychic-typed Pokemon. Mr. Mime are common Pokemon to see in the RS metagame. Mr. Mime is weak to Bug, Dark, and Ghost-typed attacks.
Mr. Mime is a pretty decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Don't forget before Generation IV, a move's damage category was determined by its type. With Soundproof, Mr. Mime is immune to sound-based moves including heal bell.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target). ♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target). ♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target). ♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target). ♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
No additional EV spread were found for this set at this time.Array
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Movesets for Doubles
What is a good doubles moveset for Mr. Mime? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.
Mr. Mime is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. With Soundproof, Mr. Mime is immune to sound-based moves including heal bell.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target). ♦ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target). ♦ Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target). ♦ Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target). ♦ Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
No additional EV spread were found for this set at this time.Array
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Movepool
Wondering what moves can Mr. Mime learn? Here is the list of moves this Pokemon can learn in this selected generation. Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Mr. Mime can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Mr. Mime
Moves: Sunny Day + Solar Beam
Moves: Swagger + Psych Up
Moves: Rain dance + Thunder
Moves: Rest + Sleep talk
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Protect, Fake Out, Follow Me, Snatch
Moves that Break Screens: Brick Break
Most notable and possible best moves for Mr. Mime
Protect
Rest
Common Effort Values for Mr. Mime in Ruby and Sapphire
Here are various how-to-use and competitive moveset analysis video guides for Mr. Mime in Ruby/Sapphire. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Mr. Mime. Top rated Mr. Mime Ruby/Sapphire movesets. You can find Mr. Mime builds Ruby/Sapphire. Mr. Mime movesets Ruby/Sapphire are listed here. VGC Mr. Mime Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mr. Mime in Ruby/Sapphire along with competitive movesets. Basic info and Movesets for evolution