Competitive Information for Skitty [Ruby/Sapphire]
Normal
Abilities:
1/3 chance of infatuating Pokemon of the opposite gender if they make contact.

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Movesets for Singles
Looking for a competitive moveset for Skitty? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Skitty, the stunning Pokémon of Normal types! Skitty is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weakness is Fighting. Explore the movesets of Skitty below to understand its battle capabilities.
Item: Shell Bell / Choice Band
Ability: Cute Charm
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 28 Def / 108 SpD
Moveset:
- Double-Edge / Return
- Shadow Ball
- Dig / Mud-Slap
- Rollout
Skitty makes an an exquisite Physical Sweeper in single battles. This technique aims to overwhelm foes with heavy-hitting physical attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Skitty's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Skitty recover from the recoil damage it may take from Double-Edge. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/caa12c
Item: Never-Melt Ice
Ability: Cute Charm
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 28 Def / 252 SpA / 108 SpD
IVs: 0 Atk
Moveset:
- Ice Beam / Icy Wind
- Thunderbolt
- Solar Beam
- Water Pulse
Skitty stands out as a stunning Special Sweeper in single battles. It's meant to take down the opponent's team with formidable special attacks. Remember before Generation IV, a move's damage category was determined by its type. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact. With a Never-Melt Ice equipped to it, Skitty's ice-type attacks have 1.1x power.
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/cba12c
Movesets for Doubles
Need a strong doubles moveset for Skitty? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Cute Charm
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 28 Def / 108 SpD
Moveset:
- Double-Edge / Return
- Shadow Ball
- Dig / Mud-Slap
- Rollout
Ready for double battles? Skitty is a superb Physical Sweeper. It attempts to take down the opponent's team with overwhelming physical moves. Don't forget before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Skitty's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Skitty recover from the recoil damage it may take from Double-Edge. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
◆ Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/daa12c
Item: Never-Melt Ice
Ability: Cute Charm
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 28 Def / 252 SpA / 108 SpD
IVs: 0 Atk
Moveset:
- Icy Wind / Ice Beam
- Thunderbolt
- Solar Beam
- Water Pulse
Prepare for double battles with Skitty as popular Special Sweeper. This approach seeks to overwhelm foes with lethal special power. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Cute Charm, 1/3 chance of infatuating pokemon of the opposite gender if they make contact. With a Never-Melt Ice equipped to it, Skitty's ice-type attacks have 1.1x power.
◆ Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/dba12c
Movepool
Want to know what moves Skitty can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Skitty.
Damage Modifiers:
Combo List
These are a list of several common move combinations Skitty can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Skitty
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Wish + Baton pass
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Skitty's stats
- Calm Mind
- Defense Curl
Most notable and possible best moves for Skitty
- Baton Pass
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Skitty in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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