Competitive Information for Loudred [Sun/Moon]
Normal
Abilities:
This Pokemon can hit Ghost types with Normal- and Fighting-type moves.
This Pokemon is immune to sound-based moves, including Heal Bell.

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Movesets for Singles
Looking for a competitive moveset for Loudred? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Loudred, a superb Pokémon that excels with Normal typing! Loudred is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weakness is Fighting. Discover how Loudred excels in battles with the movesets provided below.
Item: Normalium Z / Shell Bell
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 8 Hp / 252 Atk / 124 Def / 124 SpD
Moveset:
- Double-Edge / Return
- Earthquake / Stomping Tantrum
- Hammer Arm / Brick Break
- Thunder Punch
Loudred makes an a wonderful Physical Sweeper in single battles. It's meant to crush rivals using potent physical attacks. The Shell Bell item option is to help Loudred recover from the recoil damage it may take from Double-Edge. With Soundproof, Loudred is immune to sound-based moves including heal bell. With a Normalium Z equipped to it, if Loudred has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Loudred's last move failed).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Loudred's speed by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/kaa126
Item: Normalium Z / Life Orb
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 8 Hp / 124 Def / 252 SpA / 124 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Synchronoise / Extrasensory
- Overheat / Flamethrower
- Ice Beam
In single battles, Loudred's Special Sweeper role is a spectacular. This moveset is designed to crush rivals using destructive special power. Life Orb boosts the power of Loudred's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Loudred is immune to sound-based moves including heal bell. With a Normalium Z equipped to it, if Loudred has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Loudred's ivs).
◆ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Loudred's type).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Overheat is a special 130-base power Fire-type move (lowers your Loudred's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kba126
Movesets for Doubles
Need a strong doubles moveset for Loudred? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 8 Hp / 252 Atk / 124 Def / 124 SpD
Moveset:
- Double-Edge / Return
- Earthquake / Bulldoze
- Rock Slide
- Hammer Arm
Loudred is an outstanding Physical Sweeper to use for double battles. It was designed to overwhelm foes with destructive physical power. The Shell Bell item option is to help Loudred recover from the recoil damage it may take from Double-Edge. With Soundproof, Loudred is immune to sound-based moves including heal bell. With a Normalium Z equipped to it, if Loudred has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Loudred's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa126
Item: Normalium Z / Life Orb
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 8 Hp / 124 Def / 252 SpA / 124 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Synchronoise / Extrasensory
- Incinerate / Overheat
- Icy Wind / Ice Beam
Loudred thrives as a superb Special Sweeper perfect for double battles. It's goal is to take down the opponent's team with devastating special power. Life Orb boosts the power of Loudred's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Loudred is immune to sound-based moves including heal bell. With a Normalium Z equipped to it, if Loudred has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Loudred's ivs).
◆ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Loudred's type).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Overheat is a special 130-base power Fire-type move (lowers your Loudred's special attack by 2 stages).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/lba126
Movepool
Want to know what moves Loudred can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Loudred.
Damage Modifiers:
Combo List
These are a list of several common move combinations Loudred can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Loudred
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Loudred's stats
- Defense Curl
- Howl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Loudred
- Earthquake
- Howl
- Ice Beam
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Loudred in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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