Competitive Information for Mime Jr. [Sun/Moon]


Psychic / Fairy
Abilities:
Movesets for Singles
What is a good competitive moveset for Mime Jr.? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Mime Jr. is a marvelous Psychic and Fairy-typed Pokemon. Mime Jr. is not a Pokemon anyone usually expects sees on the battlefield. Mime Jr. can be quite a contender in the LC tier (Little Cup). Mime Jr. is weak to Ghost, Poison, and Steel-typed attacks.
Item: Psychium Z / Life Orb
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Thunderbolt / Charge Beam
- Round / Snore
- Shadow Ball
Special Sweeper Mime Jr. (Technician)
Mime Jr. is a remarkable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mime Jr.'s damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Mime Jr.'s moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Mime Jr.'s special attack by 1 stage).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Mime Jr. must be asleep. 30% chance to flinch target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hs10a1b7
Movesets for Doubles
What is a good doubles moveset for Mime Jr.? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Icium Z / Life Orb
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Icy Wind
- Psychic / Psyshock
- Thunderbolt / Charge Beam
- Round / Snore
Doubles Special Sweeper Mime Jr. (Technician)
Mime Jr. is an interesting Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mime Jr.'s damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Mime Jr.'s moves of 60 power or less have 1.5x power. includes struggle.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Mime Jr.'s special attack by 1 stage).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Mime Jr. must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/hd10a1b7
Item: Psychium Z / Focus Sash
Ability: Technician
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Barrier
- Substitute
- Psychic / Psyshock
- Trick Room
Defensive Trick Room Mime Jr. (Technician)
Mime Jr. is a fabulous Defensive Trick Room. Focus Sash helps protect Mime Jr. from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mime Jr.'s moves of 60 power or less have 1.5x power. includes struggle.
♦ Substitute is a status move (Mime Jr. takes 1/4 its max hp to put in a substitute).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hd11a1b7
Movepool
Wondering what moves can Mime Jr. learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mime Jr. can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Mime Jr.
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Psyshock + Tickle
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves boosted by Technician: Double Slap (BP: 15), Confusion (BP: 50), Pound (BP: 40), Icy Wind (BP: 55), Thief (BP: 60), Snore (BP: 50), Mud-Slap (BP: 20), Covet (BP: 60), Fake Out (BP: 40), Shock Wave (BP: 60), Charge Beam (BP: 50), Round (BP: 60), Infestation (BP: 20)
- Moves with Priority: Endure, Protect, Fake Out, Magic Coat, Snatch, Helping Hand, Ally Switch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic, Hypnosis
Moves that boost Mime Jr.'s stats
- Barrier
- Calm Mind
- Charge Beam
- Meditate
- Nasty Plot
Most notable and possible best moves for Mime Jr.
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Toxic
Common Effort Values for Mime Jr. in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Mime Jr.'s EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Mime Jr.. Top rated Mime Jr. Sun/Moon movesets. You can find Mime Jr. builds Sun/Moon. Mime Jr. movesets Sun/Moon are listed here. VGC Mime Jr. Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mime Jr. in Sun/Moon along with competitive movesets. Basic info and Movesets for Mr. Mime evolution