Competitive Information for Mr. Mime [Sun/Moon]


Psychic / Fairy
Abilities:
Movesets for Singles
What is a good competitive moveset for Mr. Mime? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Mr. Mime is a fabulous Psychic and Fairy-typed Pokemon. Mr. Mime is a not-uncommon Pokemon to see in Generation 7. Mr. Mime is weak to Ghost, Poison, and Steel-typed attacks.
Item: Psychium Z / Focus Sash
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Energy Ball
Special Sweeper Mr. Mime (Technician)
Mr. Mime is an outstanding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hs10a7a
Movesets for Doubles
What is a good doubles moveset for Mr. Mime? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Fairium Z / Focus Sash
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Dazzling Gleam
- Icy Wind
- Psychic / Psyshock
- Energy Ball
Doubles Special Sweeper Mr. Mime (Technician)
Mr. Mime is a notable Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/hd10a7a
Item: Psychium Z / Focus Sash
Ability: Technician
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 240 Hp / 16 Def / 252 SpA
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Trick Room
Offensive Trick Room Mr. Mime (Technician)
Mr. Mime is a wonderful Offensive Trick Room. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/hd11a7a
Movepool
Wondering what moves can Mr. Mime learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mr. Mime can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Mr. Mime
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Psyshock + Tickle
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Item: Blunder Policy + Move: Dynamic Punch
- Moves boosted by Technician: Double Slap (BP: 15), Rage (BP: 20), Confusion (BP: 50), Pound (BP: 40), Icy Wind (BP: 55), Thief (BP: 60), Snore (BP: 50), Mud-Slap (BP: 20), Covet (BP: 60), Fake Out (BP: 40), Aerial Ace (BP: 60), Magical Leaf (BP: 60), Shock Wave (BP: 60), Payback (BP: 50), Charge Beam (BP: 50), Round (BP: 60), Infestation (BP: 20), Power-Up Punch (BP: 40)
- Moves with Priority: Bide, Endure, Protect, Fake Out, Follow Me, Magic Coat, Snatch, Helping Hand, Quick Guard, Wide Guard, Ally Switch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic, Hypnosis
Moves that boost Mr. Mime's stats
- Barrier
- Calm Mind
- Charge Beam
- Curse
- Iron Defense
- Meditate
- Nasty Plot
- Power-Up Punch
- Rage
- Skull Bash
Most notable and possible best moves for Mr. Mime
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Teleport
- Toxic
Common Effort Values for Mr. Mime in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Mr. Mime's EV spread for Pokemon Sun and Moon
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Mr. Mime in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Mr. Mime. Top rated Mr. Mime Sun/Moon movesets. You can find Mr. Mime builds Sun/Moon. Mr. Mime movesets Sun/Moon are listed here. VGC Mr. Mime Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mr. Mime in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution