Competitive Information for Tapu Koko [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Tapu-koko tapu-koko
Base Stats for Tapu Koko

Electric / Fairy

Abilities:
Electric SurgeElectric Surge: On switch-in, this Pokemon summons Electric Terrain.


Evolutions / Family:
Tapu Koko

Weakness Chart for Electric/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
0.5x
  
0.5x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Tapu KokoVisit Serebii's Pokedex for location, breeding, and other game details about Tapu KokoVisit Bulbapedia for more information about Tapu KokoVisit Pikalytics for competitive usage stats on Tapu Koko

Movesets for Singles


What is a good competitive moveset for Tapu Koko? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Tapu Koko in Pokemon Sun/Moon:

Landorus-TherianHawluchaMagearnaGreninja-AshMedicham-MegaKyurem-BlackCharizard-Mega-XGyarados-MegaMewMamoswineAbsol-MegaSeismitoad


Tapu Koko is a notable Electric and Fairy-typed Pokemon. Tapu Koko is a not-uncommon Pokemon to see in Generation 7. Tapu Koko's only type-related weaknesses are Ground and Poison.


Species: Tapu Koko
Item: Choice Scarf / Choice Specs
Ability: Electric Surge
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Thunderbolt / Volt Switch
- Dazzling Gleam
- Defog / Roost
- Taunt

Special Sweeper Tapu Koko (Analytic)

Tapu Koko is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Tapu Koko's special moves by 1.5x but will lock you into the first move you pick. Choice Scarf will increase Tapu Koko's speed by 1.5x but will lock you into the first move you pick. With Electric Surge, on switch-in Tapu Koko summons electric terrain.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Tapu Koko switches out after damaging the target).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Defog is a status move (-1 evasion; clears Tapu Koko and target side's hazards).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Taunt is a status move (target can't use status moves its next 3 turns).




Species: Tapu Koko
Item: Electrium Z / Life Orb
Ability: Electric Surge
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Brave Bird
- Return
- Iron Head

Physical Sweeper Tapu Koko (Electric Surge)

Tapu Koko is a legendary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Tapu Koko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Electric Surge, on switch-in Tapu Koko summons electric terrain.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Tapu Koko
Item: Electrium Z / Life Orb
Ability: Electric Surge
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Dazzling Gleam
- Hyper Voice / Hyper Beam
- Grass Knot

Special Sweeper Tapu Koko (Electric Surge)

Tapu Koko is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Koko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Electric Surge, on switch-in Tapu Koko summons electric terrain.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Tapu Koko cannot move next turn).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Tapu Koko? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Tapu Koko in Pokemon Sun/Moon:

Landorus-TherianHawluchaMagearnaGreninja-AshMedicham-MegaKyurem-BlackCharizard-Mega-XGyarados-MegaMewMamoswineAbsol-MegaSeismitoad


Species: Tapu Koko
Item: Electrium Z / Life Orb
Ability: Electric Surge
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Brave Bird
- Return
- Iron Head

Doubles Physical Sweeper Tapu Koko (Electric Surge)

Tapu Koko is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Tapu Koko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Electric Surge, on switch-in Tapu Koko summons electric terrain.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Brave Bird is a physical 120-base power Flying-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Tapu Koko
Item: Fairium Z / Life Orb
Ability: Electric Surge
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Discharge / Electroweb
- Hyper Voice / Hyper Beam
- Grass Knot

Doubles Special Sweeper Tapu Koko (Electric Surge)

Tapu Koko is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Koko's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Electric Surge, on switch-in Tapu Koko summons electric terrain.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Tapu Koko cannot move next turn).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Tapu Koko learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Nature's Madness
--
90%
10
Does damage equal to 1/2 target's current HP.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Spark
65
100%
20
30% chance to paralyze the target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mean Look
--
--
5
Prevents the target from switching out.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Withdraw
--
--
40
Raises the user's Defense by 1.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Tapu Koko can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Tapu Koko

Create a build


Have an idea in mind for Tapu Koko that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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