Competitive Information for Type: Null [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for 000 000
Base Stats for Type: Null

Normal

Abilities:
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Type: NullVisit Serebii's Pokedex for location, breeding, and other game details about Type: NullVisit Bulbapedia for more information about Type: Null

Movesets for Singles


What is a good competitive moveset for Type: Null? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Type: Null is an interesting Normal-typed Pokemon. Type: Null is not a Pokemon anyone usually expects sees on the battlefield. Type: Null's only type-related weakness is Fighting.


Species: Type: Null
Item: Normalium Z / Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor
- Dragon Claw
- Iron Head

Physical Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical 80-base power Bug-type move that deals a nice amount of damage.
Dragon Claw is a physical 80-base power Dragon-type move that deals a considerable amount of damage.
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Type: Null
Item: Normalium Z / Life Orb
Ability: Battle Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Round
- Signal Beam
- Air Slash
- Icy Wind

Special Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Type: Null? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Type: Null
Item: Normalium Z / Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- X-Scissor
- Dragon Claw

Doubles Physical Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
X-Scissor is a physical 80-base power Bug-type move that deals a hefty amount of damage.
Dragon Claw is a physical 80-base power Dragon-type move that deals a nice amount of damage.




Species: Type: Null
Item: Normalium Z / Life Orb
Ability: Battle Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Razor Wind / Tri Attack
- Icy Wind
- Signal Beam
- Air Slash

Doubles Special Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Type: Null learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Aerial Ace
60
--
20
This move does not check accuracy.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Payback
50
100%
10
Power doubles if the user moves after the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Shadow Claw
70
100%
15
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Type: Null can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Type: Null

Create a build


Have an idea in mind for Type: Null that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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