Competitive Information for Azumarill [Sword/Shield]
Water / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azumarill? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Azumarill, a rad Pokémon that excels with Water and Fairy typing! It's to see Azumarill show up as a Sword/Shield opponent. It is weak to Electric, Grass, and Poison-typed attacks. Curious about Azumarill's movesets? Check our suggestions listed below!
Item: Sitrus Berry / Aguav Berry
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 4 Def / 4 SpD / 4 Spe
Moveset:
- Superpower
- Play Rough
- Aqua Jet / Liquidation
- Protect
Azumarill thrives as a remarkable Physical Tank perfect for single battles. It's goal is to take a substantial amount of physical hits while dealing some decent damage. The Sitrus Berry will restore 1/4th of Azumarill's max HP when it reaches below half health and gets consumed. With Huge Power, Azumarill's attack is doubled. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
Link (click to copy):
https://hohoushome.com/b/maab8
Item: Sitrus Berry / Aguav Berry
Ability: Huge Power
Nature: Jolly (+Spe, -SpA)
EVs: 244 Hp / 164 Def / 100 SpD
Moveset:
- Ice Beam
- Belly Drum
- Perish Song
- Protect
Prepare for single battles with Azumarill as a stunning Physical Sweeper. This moveset design focuses to take down the opponent's team with heavy-hitting physical moves. The Sitrus Berry will restore 1/4th of Azumarill's max HP when it reaches below half health and gets consumed. With Huge Power, Azumarill's attack is doubled. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
Link (click to copy):
https://hohoushome.com/b/mbab8
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Steel Roller / Double-Edge
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
Taking on single battles? Azumarill is an awesome Physical Sweeper. It's primary goal is to crush rivals using heavy-hitting physical attacks. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled. With a Eject Pack equipped to it, if Azumarill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/mcab8
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Hyper Beam
- Ice Beam / Icy Wind
Prepare for single battles with Azumarill as a superb Special Sweeper. The intention of this moveset is to take down the opponent's team with devastating special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Azumarill's special attack stat by 2 stages. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azumarill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mdab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Taking on single battles? Azumarill is a superior Physical Tank. It's primary goal is to absorb physical damage and return fire with decent force. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's life every turn. With Huge Power, Azumarill's attack is doubled.
◆ Sleep Talk is a status move (Azumarill must be asleep. Uses another known move).
◆ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/meab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Taking on single battles? Azumarill is a stupendous Physical Tank. The purpose of this moveset is to withstand physical attacks and hit back effectively. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mfab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill shows an exquisite Physical Tank prowess in single battles. This setup is intended to take a decent amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/mgab8
Item: Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Azumarill makes an popular Physical Sweeper in single battles. It is designed to crush rivals using intense physical attacks. With Huge Power, Azumarill's attack is doubled. With a Mystic Water equipped to it, Azumarill's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/mhab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill shows a phenomenal Troll prowess in single battles. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn. With a Grip Claw equipped to it, Azumarill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Azumarill this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
Link (click to copy):
https://hohoushome.com/b/miab8
Movesets for Doubles
Need a strong doubles moveset for Azumarill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Assault Vest
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
EVs: 204 Hp / 236 Atk / 68 Def
Moveset:
- Liquidation
- Aqua Jet
- Steel Roller
- Play Rough
Dominating double battles, Azumarill is a sensational Physical Tank. This particular build was popular during past competitions. It's designed to take a decent amount of physical hits while dealing some decent damage. With Huge Power, Azumarill's attack is doubled. With a Assault Vest equipped to it, Azumarill's sp. Def is 1.5x, but it can only select damaging moves.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Steel Roller is a physical 130-base power Steel-type move (fails if there is no terrain active. Ends the terrain).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naab8
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Steel Roller / Double-Edge
- Liquidation / Aqua Tail
- Play Rough
- Superpower
Azumarill proves to be a notable Physical Sweeper for double battles. This setup is intended to take down the opponent's team with intense physical attacks. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled. With a Eject Pack equipped to it, if Azumarill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/nbab8
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
For double battles, Azumarill is a dazzling Special Sweeper. It's meant to overwhelm foes with potent special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Azumarill's special attack stat by 2 stages. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azumarill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/ncab8
Movepool
Want to know what moves Azumarill can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azumarill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Azumarill
- Aqua Jet
- Belly Drum
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Liquidation
- Misty Explosion
- Perish Song
- Play Rough
- Protect
- Rest
- Scald
- Soak
- Superpower
- Toxic
Common Effort Values for Azumarill in Sword and Shield
- Adamant Nature ( 244/252/4/0/4/4 )
- Adamant Nature ( 252/252/0/0/4/0 )
- Optimize Azumarill's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Azumarill. Top rated Azumarill Sword/Shield movesets. You can find Azumarill builds Sword/Shield. Azumarill movesets Sword/Shield are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution