Competitive Information for Azurill [Sword/Shield]
Normal / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azurill? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Azurill is here! This spectacular Pokémon is Normal and Fairy-typed and ready to shine! Azurill is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weaknesses are Poison and Steel. Discover how Azurill excels in battles with the movesets provided below.
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Body Slam
- Knock Off / Brutal Swing
- Waterfall / Aqua Jet
- Rollout
In single battles, Azurill's Physical Sweeper role is a phenomenal. It was designed to crush rivals using destructive physical moves. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Azurill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azurill's attack is doubled.
◆ Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Aqua Jet is a physical priority-increased 40-base power Water-type move (usually goes first).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/maa12a
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Round
- Ice Beam / Icy Wind
- Surf / Scald
- Draining Kiss
Taking on single battles? Azurill is a superior Special Sweeper. This build is crafted to overwhelm foes with destructive special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and boosts Azurill's special attack stat by 2 stages. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azurill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/mba12a
Movesets for Doubles
Need a strong doubles moveset for Azurill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Body Slam
- Knock Off / Brutal Swing
- Waterfall / Aqua Jet
- Rollout
Prepare for double battles with Azurill as a dazzling Physical Sweeper. It's purpose is to take down the opponent's team with formidable physical moves. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Azurill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azurill's attack is doubled.
◆ Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Aqua Jet is a physical priority-increased 40-base power Water-type move (usually goes first).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/naa12a
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Round
- Surf / Scald
- Icy Wind / Ice Beam
- Draining Kiss
Azurill is a top-notch Special Sweeper to use for double battles. This moveset attempts to take down the opponent's team with formidable special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and increases Azurill's special attack stat by 2 stages. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Azurill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/nba12a
Movepool
Want to know what moves Azurill can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azurill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azurill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Azurill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that inflict status: Scald, Toxic
Moves that boost Azurill's stats
- Belly Drum
- Defense Curl
- Work Up
Most notable and possible best moves for Azurill
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Azurill in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Azurill's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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