Competitive Information for Farfetch'd [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Farfetchd farfetchd
Base Stats for Farfetch'd

Normal / Flying

Abilities:
Keen EyeKeen Eye: This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
,
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
,
DefiantDefiant: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Farfetch'd

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Farfetch'dVisit Serebii's Pokedex for location, breeding, and other game details about Farfetch'dVisit Bulbapedia for more information about Farfetch'd

Movesets for Singles


What is a good competitive moveset for Farfetch'd? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Farfetch'd is popular Normal and Flying-typed Pokemon. It's usual to find yourself dealing with Farfetch'd when battling in the 8th generation meta. Farfetch'd is weak to Electric, Ice, and Rock-typed attacks.


Species: Farfetch'd
Item: Life Orb / White Herb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Body Slam / Facade
- Close Combat
- Knock Off

Physical Sweeper Farfetch'd (Defiant)

Farfetch'd is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Farfetch'd from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Farfetch'd's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Farfetch'd's attack is raised by 2 for each of its stats that is lowered by a foe. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Farfetch'd is burn/poison/paralyzed).
Close Combat is a physical 120-base power Fighting-type move (lowers your Farfetch'd's defense and special defense by 1 stage).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movesets for Doubles


What is a good doubles moveset for Farfetch'd? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Farfetch'd
Item: Life Orb / White Herb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Body Slam / Facade
- Close Combat
- Knock Off

Doubles Physical Sweeper Farfetch'd (Defiant)

Farfetch'd is a fabulous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Farfetch'd from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Farfetch'd's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Farfetch'd's attack is raised by 2 for each of its stats that is lowered by a foe. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Farfetch'd is burn/poison/paralyzed).
Close Combat is a physical 120-base power Fighting-type move (lowers your Farfetch'd's defense and special defense by 1 stage).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movepool


Wondering what moves can Farfetch'd learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brave Bird
120
100%
15
Has 33% recoil.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
First Impression
90
100%
10
Hits first. First turn out only.
Flail
--
100%
15
More power the less HP the user has left.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leaf Blade
90
100%
15
High critical hit ratio.
Night Slash
70
100%
15
High critical hit ratio.
Peck
35
100%
35
No additional effect.
Poison Jab
80
100%
20
30% chance to poison the target.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Slash
70
100%
20
High critical hit ratio.
Solar Blade
125
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Farfetch'd can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Farfetch'd

Create a build


Have an idea in mind for Farfetch'd that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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