Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Fletchinder [Sword/Shield]
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Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
0.5x
0.5x
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
4x
0.5x
2x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Fletchinder? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Fletchinder, the epic Fire and Flying-typed Pokémon! Fletchinder is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Electric, Rock, and Water-typed attacks. Want to master Fletchinder's movesets? Dive into our detailed strategies below!
Taking on single battles? Fletchinder is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with lethal physical attacks. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn). ◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item). ◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage). ◆ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed). ◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first). ◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/maa296
Movesets for Doubles
Need a strong doubles moveset for Fletchinder? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Fletchinder makes an a top-notch Physical Sweeper in double battles. It was designed to overwhelm foes with intense physical attacks. Focus Sash helps protect Fletchinder from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Fletchinder for the following turns). With Gale Wings, if Fletchinder is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Charti Berry equipped to it, halves damage taken from a supereffective rock-type attack then the Charti Berry gets consumed.
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn). ◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchinder has no held item). ◆ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Fletchinder's speed by 1 stage). ◆ Facade is a physical 70-base power Normal-type move (power doubles if Fletchinder is burn/poison/paralyzed). ◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first). ◆ U-turn is a physical 70-base power Bug-type move (Fletchinder switches out after damaging the target).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/naa296
Movepool
Want to know what moves Fletchinder can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Fletchinder.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Fletchinder can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Fletchinder
Moves: Endure + Flail
Moves: Rest + Sleep talk
Moves: Rest + Snore
Ability: Gale wings + Move: Roost
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Acrobatics + Item: Red Card
Move: Acrobatics + Item: Flying Gem
Moves with Priority: Endure, Protect, Quick Guard, Feint, Quick Attack
Moves that Break Screens: Defog
Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Fletchinder's stats
Agility
Flame Charge
Steel Wing
Swords Dance
Work Up
Most notable and possible best moves for Fletchinder
Protect
Rest
Roost
Taunt
Toxic
U-turn
Common Effort Values for Fletchinder in Sword and Shield
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Fletchinder. Top rated Fletchinder Sword/Shield movesets. You can find Fletchinder builds Sword/Shield. Fletchinder movesets Sword/Shield are listed here. VGC Fletchinder Competitive Movesets can be found here. Find various EV spreads, find the best nature for Fletchinder in Sword/Shield along with competitive movesets. Basic info and Movesets for Talonflame evolution