Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Herdier [Sword/Shield]
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Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Herdier? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Herdier, a sick Pokémon known for its Normal typing! Herdier is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weakness is Fighting. Delve into Herdier's movesets below and strategize for victory!
Species: Herdier Item: Shell Bell / Life Orb Ability: Sand Rush Nature: Adamant (+Atk, -SpA) EVs: 252 Hp / 252 Atk / 4 SpD Moveset: - Strength / Retaliate - Wild Charge / Thunder Fang - Psychic Fangs - Play Rough
Physical Sweeper Herdier (Sand Rush)
For single battles, Herdier is a magnificent Physical Sweeper. It's primary goal is to overwhelm foes with overwhelming physical moves. Life Orb boosts the power of Herdier's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Herdier recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Herdier's speed is doubled; immunity to sandstorm.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a decent amount of damage. ◆ Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn). ◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil). ◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch). ◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune). ◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/maa1fb
Movesets for Doubles
Need a strong doubles moveset for Herdier? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Species: Herdier Item: Shell Bell / Life Orb Ability: Sand Rush Nature: Adamant (+Atk, -SpA) EVs: 252 Hp / 252 Atk / 4 SpD Moveset: - Strength / Retaliate - Wild Charge / Thunder Fang - Psychic Fangs - Play Rough
Doubles Physical Sweeper Herdier (Sand Rush)
Herdier excels as an interesting Physical Sweeper during double battles. This moveset was created to take down the opponent's team with powerful physical moves. Life Orb boosts the power of Herdier's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Herdier recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Herdier's speed is doubled; immunity to sandstorm.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a good amount of damage. ◆ Retaliate is a physical STAB-boosted 70-base power Normal-type move (power doubles if an ally fainted last turn). ◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil). ◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch). ◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune). ◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/naa1fb
Movepool
Want to know what moves Herdier can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Herdier.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Herdier can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Herdier
Moves: Endure + Reversal
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Substitute + Reversal
Moves: Yawn + Protect
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Helping Hand, Protect, Baby-Doll Eyes
Moves that Break Screens: Psychic Fangs
Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Herdier's stats
Howl
Work Up
Most notable and possible best moves for Herdier
Howl
Protect
Rest
Snarl
Toxic
Common Effort Values for Herdier in Sword and Shield
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Herdier. Top rated Herdier Sword/Shield movesets. You can find Herdier builds Sword/Shield. Herdier movesets Sword/Shield are listed here. VGC Herdier Competitive Movesets can be found here. Find various EV spreads, find the best nature for Herdier in Sword/Shield along with competitive movesets. Basic info and Movesets for Stoutland evolution