Competitive Information for Krookodile [Sword/Shield]
Ground / Dark
Abilities:
If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
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Movesets for Singles
Looking for a competitive moveset for Krookodile? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Krookodile, a top-notch Pokémon that excels with Ground and Dark typing! It's to see Krookodile show up as a Sword/Shield opponent. It is weak to Bug, Fairy, Fighting, Grass, Ice, and Water-typed attacks. Discover how Krookodile excels in battles with the movesets provided below.
Item: Focus Sash / Kee Berry
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Darkest Lariat / Lash Out
- Scary Face
- Taunt
When it comes to single battles, Krookodile shines as an incredible Physical Sweeper. It's primary goal is to crush rivals using formidable physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage. With a Kee Berry equipped to it, raises Krookodile's defense by 1 stage after it is hit by a physical attack then the Kee Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a decent amount of damage.
◆ Darkest Lariat is a physical STAB-boosted 85-base power Dark-type move (ignores the target's stat stage changes).
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Krookodile had a stat lowered this turn).
◆ Scary Face is a status move (lowers the target's speed by 2 stages).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
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Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Foul Play / Knock Off
- Earthquake / High Horsepower
- Close Combat
- Outrage
When it comes to single battles, Krookodile shines as a marvelous Physical Sweeper. This moveset is designed to overwhelm foes with devastating physical power. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Close Combat is a physical 120-base power Fighting-type move (lowers your Krookodile's defense and special defense by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
Link (click to copy):
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Item: Choice Scarf
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crunch
- Outrage
- Rock Slide
- Earthquake
Krookodile is an interesting Physical Sweeper to use for single battles. It is designed to crush rivals using potent physical attacks. Choice Scarf will increase Krookodile's speed by 1.5x but will lock you into the first move you pick. With Moxie, Krookodile's attack is raised by 1 stage if it attacks and koes another pokemon. Typical sweeping Krookodile. This can even be used in Team battles for a knockout, massively raising attack. Crunch and Earthquake is STAB, Outrage is just freaking powerful, and Rock Slide deals with Ice types.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/mca229
Movesets for Doubles
Need a strong doubles moveset for Krookodile? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Choice Scarf
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 20 Hp / 12 Atk / 212 Def / 20 SpD / 244 Spe
Moveset:
- High Horsepower
- Rock Slide
- Foul Play
- Snarl
Krookodile proves to be pretty popular Support for double battles. In former tournaments, this build was a go-to choice. Choice Scarf will increase Krookodile's speed by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naa229
Item: Focus Sash / Choice Band
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 48 Hp / 252 Atk / 4 SpD / 204 Spe
Moveset:
- Earthquake / High Horsepower
- Foul Play / Knock Off
- Rock Slide
- Outrage
Krookodile excels as an astounding Physical Sweeper during double battles. It is meant to overwhelm foes with lethal physical attacks. Focus Sash helps protect Krookodile from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Krookodile's physical moves by 1.5x at the cost of locking you into the first move you pick. With Intimidate, on switch-in Krookodile lowers the attack of opponents by 1 stage.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Krookodile afterwards).
Link (click to copy):
https://hohoushome.com/b/nba229
Movepool
Want to know what moves Krookodile can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Krookodile.
Damage Modifiers:
Combo List
These are a list of several common move combinations Krookodile can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Krookodile
- Moves: Swagger + Foul play
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scorching Sands, Toxic
Moves that boost Krookodile's stats
- Bulk Up
- Hone Claws
- Power-Up Punch
- Scale Shot
Most notable and possible best moves for Krookodile
- Close Combat
- Darkest Lariat
- Earthquake
- High Horsepower
- Iron Tail
- Knock Off
- Lash Out
- Power Trip
- Protect
- Rest
- Rock Slide
- Scary Face
- Snarl
- Stealth Rock
- Taunt
- Toxic
Common Effort Values for Krookodile in Sword and Shield
- Jolly Nature ( 4/252/0/0/0/252 )
- Jolly Nature ( 0/252/0/0/4/252 )
- Optimize Krookodile's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Krookodile. Top rated Krookodile Sword/Shield movesets. You can find Krookodile builds Sword/Shield. Krookodile movesets Sword/Shield are listed here. VGC Krookodile Competitive Movesets can be found here. Find various EV spreads, find the best nature for Krookodile in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution