Competitive Information for Magneton [Sword/Shield]
Electric / Steel
Abilities:
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Prevents opposing Steel-type Pokemon from choosing to switch out.
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
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Movesets for Singles
Looking for a competitive moveset for Magneton? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Magneton, a noteworthy Pokémon ready to dominate with its Electric and Steel typing! Magneton is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, and Ground-typed attacks. Check out the movesets listed below to learn more about Magneton's strategies.
Item: Eviolite
Ability: Analytic
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 4 Def / 76 SpA / 116 SpD / 60 Spe
Moveset:
- Thunderbolt / Rising Voltage
- Flash Cannon / Steel Beam
- Protect
- Substitute
Magneton stands out as an exceptional Special Wall in single battles. It's meant to handle special hits and respond with decent damage. Magneton is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Analytic, Magneton's attacks have 1.3x power if it is the last to move in a turn.
◆ Rising Voltage is a special STAB-boosted 70-base power Electric-type move (2x power if target is grounded in electric terrain).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Steel Beam is a special STAB-boosted 140-base power Steel-type move (Magneton loses 50% max hp).
◆ Protect is a status move (prevents moves from affecting your Magneton this turn).
◆ Substitute is a status move (Magneton takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/maa52
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Thunderbolt / Discharge
- Tri Attack / Hyper Beam
- Curse
Ready for single battles? Magneton is an awesome Special Sweeper. It's goal is to crush rivals using devastating special power. Air Balloon makes the holder ungrounded, which means Magneton is immune to Ground-type moves until the balloon pops when hit by a damaging move. Life Orb boosts the power of Magneton's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
◆ Hyper Beam is a special 150-base power Normal-type move (Magneton cannot move next turn).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/mba52
Movesets for Doubles
Need a strong doubles moveset for Magneton? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Air Balloon / Life Orb
Ability: Magnet Pull
Nature: Quiet (+SpA, -Spe)
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Steel Beam / Flash Cannon
- Discharge / Electroweb
- Tri Attack / Hyper Beam
- Curse
When it comes to double battles, Magneton shines as a noteworthy Special Sweeper. This setup is intended to crush rivals using brute special moves. Air Balloon makes the holder ungrounded, which means Magneton is immune to Ground-type moves until the balloon pops when hit by a damaging move. Life Orb boosts the power of Magneton's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magnet Pull, prevents opposing steel-type pokemon from choosing to switch out.
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
◆ Tri Attack is a special 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
◆ Hyper Beam is a special 150-base power Normal-type move (Magneton cannot move next turn).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/naa52
Movepool
Want to know what moves Magneton can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Magneton.
Damage Modifiers:
Combo List
These are a list of several common move combinations Magneton can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Magneton
- Moves: Swagger + Psych up
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Endure, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Magneton's stats
- Charge Beam
- Curse
- Iron Defense
Most notable and possible best moves for Magneton
- Discharge
- Flash Cannon
- Light Screen
- Metal Sound
- Protect
- Rain Dance
- Reflect
- Rest
- Rising Voltage
- Steel Beam
- Substitute
- Teleport
- Thunderbolt
- Toxic
- Volt Switch
Common Effort Values for Magneton in Sword and Shield
- Modest Nature ( 252/0/4/76/116/60 )
- Quiet Nature ( 252/0/4/252/0/0 )
- Optimize Magneton's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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