Competitive Information for Marill [Sword/Shield]
Water / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Marill? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Marill, a sensational Pokémon with Water and Fairy attributes! Marill is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Electric, Grass, and Poison-typed attacks. Want to master Marill's movesets? Dive into our detailed strategies below!
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Steel Roller / Double-Edge
- Aqua Tail / Waterfall
- Play Rough
- Superpower
When it comes to single battles, Marill shines as a first-rate Physical Sweeper. This moveset attempts to crush rivals using brute physical attacks. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/maab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Round
- Ice Beam / Icy Wind
For those intense single battles, Marill is a magnificent Special Sweeper. It's goal is to overwhelm foes with formidable special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mbab7
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Taking on single battles? Marill is a high-quality Physical Tank. This moveset design focuses to absorb physical damage and return fire with decent force. Leftovers are always a great recovery option to ensure Marill last longer regaining it's health points every turn. With Huge Power, Marill's attack is doubled.
◆ Sleep Talk is a status move (Marill must be asleep. Uses another known move).
◆ Rest is a status move (Marill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mcab7
Item: Eviolite
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Work Up
- Aqua Jet
- Brick Break
- Ice Punch
Marill is a renowned Physical Tank to use for single battles. It's primary goal is to absorb physical damage and return fire with decent force. Marill is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Huge Power, Marill's attack is doubled.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mdab7
Item: Mystic Water
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Prepare for single battles with Marill as a stunning Physical Sweeper. This approach seeks to take down the opponent's team with devastating physical power. With Huge Power, Marill's attack is doubled. With a Mystic Water equipped to it, Marill's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Marill loses 50% max hp; This also maximizes Marill's attack stat).
Link (click to copy):
https://hohoushome.com/b/meab7
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Ready for single battles? Marill is a magnificent Troll. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn. With a Grip Claw equipped to it, Marill's partial-trapping moves always last 7 turns.
◆ Perish Song is a status move (all active pokemon will faint in 3 turns).
◆ Protect is a status move (prevents moves from affecting your Marill this turn).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
Link (click to copy):
https://hohoushome.com/b/mfab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Ice Punch
Prepare for single battles with Marill as a pretty decent Physical Tank. This strategy is built to take a good amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mgab7
Movesets for Doubles
Need a strong doubles moveset for Marill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Steel Roller / Double-Edge
- Aqua Tail / Waterfall
- Play Rough
- Superpower / Brick Break
Prepare for double battles with Marill as an impressive Physical Sweeper. It's goal is to crush rivals using powerful physical attacks. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/naab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Draining Kiss
- Surf / Scald
- Hyper Voice / Round
- Icy Wind / Ice Beam
For double battles, Marill is a spectacular Special Sweeper. It tries to overwhelm foes with formidable special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/nbab7
Movepool
Want to know what moves Marill can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Marill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Marill in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Marill's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Marill. Top rated Marill Sword/Shield movesets. You can find Marill builds Sword/Shield. Marill movesets Sword/Shield are listed here. VGC Marill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marill in Sword/Shield along with competitive movesets. Basic info and Movesets for Azumarill evolution