Competitive Information for Marshtomp [Sword/Shield]


Water / Ground
Abilities:
Movesets for Singles
What is a good competitive moveset for Marshtomp? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Marshtomp is an interesting Water and Ground-typed Pokemon. Marshtomp is not a Pokemon anyone usually expects sees on the battlefield. Marshtomp's only type-related weakness is Grass.
Item: Rindo Berry / Shell Bell
Ability: Damp
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Aqua Tail / Waterfall
- Double-Edge / Body Slam
- Superpower / Brick Break
Physical Sweeper Marshtomp (Damp)
Marshtomp is an awesome Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Marshtomp recover from the recoil damage it may take from Double-Edge. With Damp, prevents explosion/mind blown/misty explosion/self-destruct/aftermath while active. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marshtomp's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
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https://hohoushome.com/b/is10a103
Movesets for Doubles
What is a good doubles moveset for Marshtomp? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Rindo Berry / Shell Bell
Ability: Damp
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Aqua Tail / Waterfall
- Double-Edge / Body Slam
Doubles Physical Sweeper Marshtomp (Damp)
Marshtomp is a marvelous Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Marshtomp recover from the recoil damage it may take from Double-Edge. With Damp, prevents explosion/mind blown/misty explosion/self-destruct/aftermath while active. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/id10a103
Movepool
Wondering what moves can Marshtomp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marshtomp can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Marshtomp
- Moves: Defense curl + Rollout
- Moves: Swagger + Screech
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Ability: Torrent + Item: Focus sash
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Protect, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic, Yawn, Scald
Moves that boost Marshtomp's stats
- Amnesia
- Ancient Power
- Curse
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Marshtomp
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Scald
- Stealth Rock
- Toxic
Common Effort Values for Marshtomp in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Marshtomp's EV spread for Pokemon Sword and Shield
Related Videos
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