Competitive Information for Necrozma (dusk Mane) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Necrozma-dusk-mane necrozma-dusk-mane
Base Stats for Necrozma-Dusk Mane

Psychic / Steel

Abilities:
Prism ArmorPrism Armor: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Necrozma
Necrozma-Ultra

Weakness Chart for Psychic/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
0.5x
  
0.5x
  
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.25x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Necrozma-dusk ManeVisit Serebii's Pokedex for location, breeding, and other game details about Necrozma-dusk ManeVisit Bulbapedia for more information about Necrozma-dusk Mane

Movesets for Singles


What is a good competitive moveset for Necrozma-dusk Mane? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Necrozma is a sensational Psychic and Steel-typed Pokemon. Necrozma is a normal Pokemon to see in Generation 8. Necrozma is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Necrozma-Dusk Mane
Item: Life Orb
Ability: Prism Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sunsteel Strike / Iron Head
- Psychic Fangs / Psycho Cut
- Outrage
- Earthquake

Physical Sweeper Necrozma-Dusk Mane (Prism Armor)

Necrozma is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Sunsteel Strike is a physical STAB-boosted 100-base power Steel-type move (ignores the abilities of other pokemon).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Psychic Fangs is a physical STAB-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Necrozma afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Necrozma-dusk Mane? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Necrozma-Dusk Mane
Item: Life Orb
Ability: Prism Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sunsteel Strike
- Earthquake
- Rock Slide
- Psychic Fangs

Doubles Physical Sweeper Necrozma-Dusk Mane (Prism Armor)

Necrozma is a legendary Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Necrozma's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Prism Armor, Necrozma receives 3/4 damage from supereffective attacks.

Sunsteel Strike is a physical STAB-boosted 100-base power Steel-type move (ignores the abilities of other pokemon).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Psychic Fangs is a physical STAB-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).



Movepool


Wondering what moves can Necrozma-dusk Mane learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Photon Geyser
100
100%
5
Physical if user's Atk > Sp. Atk. Ignores Abilities.
Power Gem
80
100%
20
No additional effect.
Prismatic Laser
160
100%
10
User cannot move next turn.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Psychic Fangs
85
100%
10
Destroys screens, unless the target is immune.
Psycho Cut
70
100%
20
High critical hit ratio.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Smart Strike
70
--
10
This move does not check accuracy.
Stone Edge
100
80%
5
High critical hit ratio.
Sunsteel Strike
100
100%
5
Ignores the Abilities of other Pokemon.
Thief
60
100%
25
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Ally Switch
--
--
15
The user swaps positions with its ally.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Necrozma-dusk Mane can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Necrozma-dusk Mane

Create a build


Have an idea in mind for Necrozma-dusk Mane that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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