Competitive Information for Spiritomb [Sword/Shield]
Ghost / Dark
Abilities:
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
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Movesets for Singles
Looking for a competitive moveset for Spiritomb? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Spiritomb, an astounding Pokémon with Ghost and Dark typing. It's to see Spiritomb show up as a Sword/Shield opponent. Its only type-related weakness is Fairy. Curious about Spiritomb's movesets? Check our suggestions listed below!
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 108 SpA / 148 SpD
Moveset:
- Snarl / Dark Pulse
- Pain Split
- Protect
- Will-O-Wisp
For single battles, Spiritomb is an awesome Special Wall. It tries to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's health points every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Pain Split is a status move (shares hp of Spiritomb and target equally).
◆ Protect is a status move (prevents moves from affecting your Spiritomb this turn).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/maa1ba
Item: Leftovers / Aguav Berry
Ability: Infiltrator
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 60 Atk / 92 Def / 92 SpD / 12 Spe
Moveset:
- Foul Play
- Shadow Sneak
- Pain Split
- Will-O-Wisp
Spiritomb excels as an awesome Special Tank during single battles. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Spiritomb last longer regaining it's health points every turn. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. With a Aguav Berry equipped to it, restores 1/3 max hp at 1/4 max hp or less; confuses if -spd nature then the Aguav Berry gets consumed.
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Pain Split is a status move (shares hp of Spiritomb and target equally).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/mba1ba
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Spiritomb thrives as a stunning Physical Sweeper perfect for single battles. This moveset is formulated to take down the opponent's team with overwhelming physical power. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mca1ba
Item: Life Orb / Choice Specs
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Shadow Ball / Hex
- Psychic
- Hyper Beam / Round
Ready for single battles? Spiritomb is a pretty decent Special Sweeper. This moveset was created to crush rivals using lethal special attacks. Choice Specs will increase the damage of Spiritomb's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Hyper Beam is a special 150-base power Normal-type move (Spiritomb cannot move next turn).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/mda1ba
Movesets for Doubles
Need a strong doubles moveset for Spiritomb? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Foul Play / Lash Out
- Facade / Retaliate
- Phantom Force / Shadow Sneak
- Rock Tomb
Spiritomb makes an a stupendous Physical Sweeper in double battles. The main aim of this moveset is to crush rivals using devastating physical moves. Choice Band will increase the damage of Spiritomb's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil. Facade's damage doubles when the user has a status affliction.
◆ Lash Out is a physical STAB-boosted 75-base power Dark-type move (2x power if your Spiritomb had a stat lowered this turn).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Spiritomb is burn/poison/paralyzed).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/naa1ba
Item: Throat Spray / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
IVs: 0 Atk
Moveset:
- Snarl / Dark Pulse
- Shadow Ball / Hex
- Icy Wind
- Psychic
Spiritomb thrives as a superior Special Sweeper perfect for double battles. This build is crafted to take down the opponent's team with devastating special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl) and boosts Spiritomb's special attack stat by 2 stages. Life Orb boosts the power of Spiritomb's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/nba1ba
Movepool
Want to know what moves Spiritomb can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spiritomb.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spiritomb can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Spiritomb
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Will-o-wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Hypnosis, Will-O-Wisp
Moves that boost Spiritomb's stats
- Calm Mind
- Curse
- Nasty Plot
Most notable and possible best moves for Spiritomb
- Ally Switch
- Burning Jealousy
- Dark Pulse
- Destiny Bond
- Foul Play
- Icy Wind
- Nasty Plot
- Night Shade
- Pain Split
- Protect
- Rest
- Shadow Ball
- Shadow Sneak
- Snarl
- Taunt
- Will-O-Wisp
Common Effort Values for Spiritomb in Sword and Shield
- Calm Nature ( 252/0/252/0/4/0 )
- Calm Nature ( 252/0/0/108/148/0 )
- Optimize Spiritomb's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spiritomb. Top rated Spiritomb Sword/Shield movesets. You can find Spiritomb builds Sword/Shield. Spiritomb movesets Sword/Shield are listed here. VGC Spiritomb Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spiritomb in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution