Competitive Information for Iron Hands [Scarlet/Violet]

Fighting / Electric
Abilities:
Movesets for Singles
What is a good competitive moveset for Iron Hands? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Iron Hands is an extraordinary Fighting and Electric-typed Pokemon. It's almost common to see Iron Hands show up as a Scarlet/Violet opponent. Iron Hands is weak to Fairy, Ground, and Psychic-typed attacks.
Item: Scope Lens
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 204 Hp / 184 Atk / 120 Def
Moveset:
- Drain Punch
- Swords Dance / Iron Defense
- Focus Energy
- Electric Terrain
Iron Hands Physical Tank (Tera Raid Battles)
Iron Hands is a decent Physical Tank to use for raid battles. It's primary goal is to take a good amount of physical hits while dealing some decent damage. Scope Lens/Razor Claw increases Iron Hands critical hit ratio by 1 stage. With Quark Drive, electric terrain active or booster energy used: highest stat is 1.3x or 1.5x if speed. Big Root is a good alternative item for regaining life if you are already using the Scope Lens for another team member.
◆ Swords Dance is a status move (raises your Iron Hands's attack by 2 stages).
◆ Iron Defense is a status move (raises your Iron Hands's defense by 2 stages).
◆ Focus Energy is a status move (raises your Iron Hands's critical hit ratio by 2 stages).
◆ Electric Terrain is a status move (5 turns. Grounded: +electric power, can't sleep).
Link (click to copy):
https://hohoushome.com/b/js103e0
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Earthquake
- Body Slam / Tera Blast
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a notable Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, electric terrain active or booster energy used: highest stat is 1.3x or 1.5x if speed. With a Booster Energy equipped to it, activates the protosynthesis or quark drive abilities then the Booster Energy gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/js113e0
Movesets for Doubles
What is a good doubles moveset for Iron Hands? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Wild Charge / Thunder Punch
- Rock Slide
Doubles Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an extraordinary Physical Sweeper for double battles. It is meant to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, electric terrain active or booster energy used: highest stat is 1.3x or 1.5x if speed. With a Booster Energy equipped to it, activates the protosynthesis or quark drive abilities then the Booster Energy gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/jd103e0
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Iron Hands is: Steel, Poison, Fire, Flying or Dark
Terastallizing into one of it's default typings ( Fighting or Electric ) could also prove useful.
Select a Tera-type:
Teratype Bug moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a spectacular Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jta103e0
Teratype Dark moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtb103e0
Teratype Dragon moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a marvelous Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtc103e0
Teratype Electric moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Wild Charge / Tera Blast
- Earthquake
- Body Slam
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is pretty popular Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Wild Charge is a physical TERA-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtd103e0
Teratype Fairy moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Play Rough / Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Play Rough is a physical TERA-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jte103e0
Teratype Fighting moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Tera Blast
- Wild Charge / Thunder Punch
- Earthquake / Stomping Tantrum
- Body Slam
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Iron Hands's last move failed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtf103e0
Teratype Fire moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Fire Punch
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is pretty popular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtg103e0
Teratype Flying moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jth103e0
Teratype Ghost moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an awesome Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jti103e0
Teratype Grass moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an interesting Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtj103e0
Teratype Ground moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Earthquake / Tera Blast
- Wild Charge / Thunder Punch
- Iron Head / Body Slam
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed. Iron Head was added to provide additional threat coverage.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtk103e0
Teratype Ice moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Ice Punch
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a remarkable Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtl103e0
Teratype Normal moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Body Slam / Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtm103e0
Teratype Poison moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is an outstanding Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtn103e0
Teratype Psychic moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a marvelous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jto103e0
Teratype Rock moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Drain Punch
- Wild Charge / Thunder Punch
- Tera Blast / Rock Slide
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Iron Hands recovers 50% of the damage dealt).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtp103e0
Teratype Steel moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast / Iron Head
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a spectacular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtq103e0
Teratype Water moveset for Iron Hands
Item: Booster Energy / Shell Bell
Ability: Quark Drive
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 20 Hp / 252 Atk / 236 SpD
Moveset:
- Close Combat / Brick Break
- Wild Charge / Thunder Punch
- Tera Blast
- Earthquake
Physical Sweeper Iron Hands (Quark Drive)
Iron Hands is a phenomenal Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. The Shell Bell item option is to help Iron Hands recover from the recoil damage it may take from Wild Charge. With Quark Drive, while electric terrain or booster energy are active highest stat is 1.3x or 1.5x if speed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/jtr103e0
Movepool
Wondering what moves can Iron Hands learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Iron Hands can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Iron Hands
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Body Press + Iron Defense
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Endure, Protect, Fake Out
- Moves that Break Screens: Brick Break
Moves that boost Iron Hands's stats
- Belly Drum
- Charge
- Iron Defense
- Swords Dance
Most notable and possible best moves for Iron Hands
- Earthquake
- Fake Out
- Protect
- Rest
- Volt Switch
Common Effort Values for Iron Hands in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Iron Hands's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Iron Hands. Top rated Iron Hands Scarlet/Violet movesets. You can find Iron Hands builds Scarlet/Violet. Iron Hands movesets Scarlet/Violet are listed here. VGC Iron Hands Competitive Movesets can be found here. Find various EV spreads, find the best nature for Iron Hands in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution