Competitive Information for Medicham [Scarlet/Violet]
Fighting / Psychic
Abilities:
This Pokemon's Attack is doubled.
This Pokemon does not take damage from attacks made by its allies.
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Movesets for Singles
Looking for a competitive moveset for Medicham? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Medicham, a remarkable Pokémon boasting Fighting and Psychic attributes. Medicham is a common Pokémon to see in the SV metagame. It is weak to Fairy, Flying, and Ghost-typed attacks. Ready to elevate your game with Medicham's movesets? They're right below!
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Poison Jab
Medicham proves to be a phenomenal Physical Sweeper for single battles. This moveset design focuses to overwhelm foes with intense physical power. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped to it, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/oaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
- Tera Blast / Hyper Beam
When it comes to single battles, Medicham shines as an incredible Special Sweeper. This moveset design focuses to overwhelm foes with overwhelming special power. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Medicham on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Hyper Beam is a special 150-base power Normal-type move (Medicham cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/oba134
Item: Leftovers
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 5 Hp / 252 SpA / 251 Spe
IVs: 0 Atk
Moveset:
- Psyshock
- Focus Blast
- Calm Mind
- Baton Pass
For single battles, Medicham is an awesome Special Sweeper. This moveset is tailored to take down the opponent's team with lethal special power. Leftovers are always a great recovery option to ensure Medicham last longer regaining it's HP every turn. With Pure Power, Medicham's attack is doubled.
◆ Focus Blast is a special STAB-boosted 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
◆ Calm Mind is a status move (raises your Medicham's special attack and special defense by 1 stage).
◆ Baton Pass is a status move (Medicham switches, passing stat changes and more).
Link (click to copy):
https://hohoushome.com/b/oca134
Item: Life Orb
Ability: Telepathy
Nature: Hardy
EVs: 10 Hp / 250 Atk / 250 SpA
Moveset:
- Energy Ball
- Drain Punch
- Fake Out
- Psychic
For single battles, Medicham is popular Mixed Sweeper. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Medicham does not take damage from attacks made by its allies.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Medicham recovers 50% of the damage dealt).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/oda134
Movesets for Doubles
Need a strong doubles moveset for Medicham? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Rock Slide
- Body Slam / Tera Blast
For those intense double battles, Medicham is a stupendous Physical Sweeper. The intention of this moveset is to crush rivals using overwhelming physical moves. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped to it, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/paa134
Item: Life Orb / Choice Specs
Ability: Telepathy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Expanding Force
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
- Tera Blast / Hyper Beam
Dominating double battles, Medicham is a stunning Special Sweeper. It tries to crush rivals using powerful special power. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Medicham does not take damage from attacks made by its allies.
◆ Expanding Force is a special STAB-boosted 80-base power Psychic-type move (Medicham on psychic terrain: 1.5x power, hits foes).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Hyper Beam is a special 150-base power Normal-type move (Medicham cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/pba134
Item: Eject Pack
Ability: Pure Power
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Trick Room
Medicham shows popular Defensive Trick Roomer prowess in single battles. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped to it, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
◆ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/pca134
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Ghost moves are bad against Normal.
The most recommended Terastral Type for Medicham is: Steel
Terastallizing into one of it's default typings ( Fighting or Psychic ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Ice Punch / Body Slam
Medicham is a spectacular 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a considerable amount of physical hits while dealing some decent damage. It's meant to take a considerable amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Ice Punch was added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qaba134
Teratype Dark movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Thief
- Body Slam
Medicham is an extraordinary 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Medicham has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a fabulous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a hefty amount of physical hits while dealing some decent damage. It is designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qbba134
Teratype Dragon movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Body Slam
Medicham is a fabulous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a great amount of physical hits while dealing some decent damage. It tries to take a great amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Poison Jab was added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qcaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a decent 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a good amount of physical hits while dealing some decent damage. It's designed to take a good amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qcba134
Teratype Electric movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Thunder Punch
- Body Slam
Medicham is a phenomenal 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a great amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a great amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a phenomenal 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qdba134
Teratype Fairy movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Medicham is pretty popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is an astounding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a mighty amount of physical hits while dealing some decent damage. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qeba134
Teratype Fighting movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam
- Poison Jab
Medicham is popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical TERA-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qfaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Tera Blast
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is an astounding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qfba134
Teratype Fire movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Fire Punch
- Thunder Punch / Body Slam
Medicham is popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a nice amount of physical hits while dealing some decent damage. It attempts to take a nice amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Thunder Punch was added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a sensational 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a considerable amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a considerable amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qgba134
Teratype Flying movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Medicham is an interesting 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a considerable amount of physical hits while dealing some decent damage. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a phenomenal 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qhba134
Teratype Ghost movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Body Slam
Medicham is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Shadow Ball / Tera Blast
- Energy Ball / Grass Knot
- Hyper Beam
Medicham is an astounding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Medicham cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qiba134
Teratype Grass movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Thunder Punch / Ice Punch
Medicham is a spectacular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a great amount of physical hits while dealing some decent damage. It was designed to take a great amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Thunder Punch or Ice Punch are added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/qjaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Energy Ball / Tera Blast
- Psychic / Psyshock
- Shadow Ball / Night Shade
- Hyper Beam
Medicham is an astounding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
♦ Hyper Beam is a special 150-base power Normal-type move (Medicham cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qjba134
Teratype Ground movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Thunder Punch
Medicham is a pretty decent 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Poison Jab or Thunder Punch are added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qkba134
Teratype Ice movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Ice Punch
- Fire Punch / Body Slam
Medicham is popular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Fire Punch was added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a wonderful 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a hefty amount of physical hits while dealing some decent damage. It's designed to take a hefty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qlba134
Teratype Normal movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Body Slam / Tera Blast
- Poison Jab
Medicham is a remarkable 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qmaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast / Hyper Beam
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is an interesting 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Medicham cannot move next turn).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qmba134
Teratype Poison movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Poison Jab
- Body Slam
Medicham is pretty popular 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a large amount of physical hits while dealing some decent damage. It is meant to take a large amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qnaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a decent 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qnba134
Teratype Psychic movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Tera Blast
- Close Combat / High Jump Kick
- Body Slam
- Poison Jab
Medicham is an outstanding 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Medicham's defense and special defense by 1 stage).
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qoaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
- Hyper Beam
Medicham is an astounding 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a decent amount of physical hits while dealing some decent damage. It's meant to take a decent amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special TERA-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
♦ Hyper Beam is a special 150-base power Normal-type move (Medicham cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qoba134
Teratype Rock movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast / Rock Slide
- Poison Jab / Thunder Punch
Medicham is a stupendous 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a considerable amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a considerable amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Poison Jab or Thunder Punch are added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qpaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is an extraordinary 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a hefty amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a hefty amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qpba134
Teratype Steel movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Ice Punch / Body Slam
Medicham is an awesome 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a large amount of physical hits while dealing some decent damage. It tries to take a large amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Ice Punch was added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqaa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qqba134
Teratype Water movesets for Medicham
Item: Eject Pack / Choice Band
Ability: Pure Power
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Psycho Cut / Zen Headbutt
- Tera Blast
- Poison Jab / Ice Punch
Medicham is popular 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. With Pure Power, Medicham's attack is doubled. Poison Jab or Ice Punch are added to provide additional threat coverage.With a Eject Pack equipped, if Medicham's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
♦ Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
♦ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/qraa134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Tera Blast
- Energy Ball / Grass Knot
- Shadow Ball / Night Shade
Medicham is a stupendous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Night Shade is a special 0-base power Ghost-type move (does damage equal to your Medicham's level).
Link (click to copy):
https://hohoushome.com/b/qrba134
Movepool
Want to know what moves Medicham can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Medicham.
Damage Modifiers:
Combo List
These are a list of several common move combinations Medicham can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Medicham
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Stored power + Acupressure
- Moves: Stored power + Psych up
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Bullet Punch, Fake Out, Feint, Upper Hand, Vacuum Wave
- Moves that Break Screens: Brick Break
Moves that boost Medicham's stats
- Acupressure
- Bulk Up
- Calm Mind
- Trailblaze
- Work Up
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Medicham
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Stored Power
- Taunt
Common Effort Values for Medicham in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Medicham's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Medicham. Top rated Medicham Scarlet/Violet movesets. You can find Medicham builds Scarlet/Violet. Medicham movesets Scarlet/Violet are listed here. VGC Medicham Competitive Movesets can be found here. Find various EV spreads, find the best nature for Medicham in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution