Competitive Information for Mightyena [Scarlet/Violet]
Dark
Abilities:
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
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Movesets for Singles
Looking for a competitive moveset for Mightyena? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Mightyena, the astounding Pokémon of Dark types! It's to see Mightyena show up as a Scarlet/Violet opponent. It is weak to Bug, Fairy, and Fighting-typed attacks. Discover how Mightyena excels in battles with the movesets provided below.
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Double-Edge
- Psychic Fangs
- Protect
Mightyena is a sensational Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with powerful physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/oaa106
Movesets for Doubles
Need a strong doubles moveset for Mightyena? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Double-Edge
- Psychic Fangs
- Protect
Mightyena is an impressive Physical Sweeper for double battles. This setup is intended to take down the opponent's team with intense physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/paa106
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Bug moves are bad against Steel/Poison/Fairy/Fighting/Fire/Flying/Ghost.
Fairy moves are bad against Steel/Poison/Fire.
Fighting moves are bad against Ghost.
The most recommended Terastral Type for Mightyena is: Steel, Poison, Fire or Ghost
Select a Tera-type:
Teratype Bug moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is an extraordinary Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa106
Teratype Dark moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Psychic Fangs
- Protect
Mightyena is a stupendous Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa106
Teratype Dragon moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is popular Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa106
Teratype Electric moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast / Thunder Fang
- Protect
Mightyena is an awesome Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Fang is a physical TERA-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa106
Teratype Fairy moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Play Rough / Tera Blast
- Protect
Mightyena is a pretty decent Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Play Rough is a physical TERA-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa106
Teratype Fighting moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is an outstanding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa106
Teratype Fire moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast / Fire Fang
- Protect
Mightyena is a remarkable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Fang is a physical TERA-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa106
Teratype Flying moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is a marvelous Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa106
Teratype Ghost moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is a sensational Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa106
Teratype Grass moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast / Trailblaze
- Protect
Mightyena is a fabulous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Mightyena's speed by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa106
Teratype Ground moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is a wonderful Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa106
Teratype Ice moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast / Ice Fang
- Protect
Mightyena is pretty popular Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Ice Fang is a physical TERA-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa106
Teratype Normal moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Facade / Body Slam
- Foul Play / Crunch
- Psychic Fangs
- Protect
Mightyena is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa106
Teratype Poison moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast / Poison Fang
- Protect
Mightyena is pretty popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Poison Fang is a physical TERA-boosted 50-base power Poison-type move (50% chance to badly poison the target).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa106
Teratype Psychic moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Psychic Fangs / Tera Blast
- Protect
Mightyena is a wonderful Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Psychic Fangs is a physical TERA-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa106
Teratype Rock moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Play Rough / Facade
- Tera Blast
- Protect
Mightyena is a remarkable Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Play Rough was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa106
Teratype Steel moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is a wonderful Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa106
Teratype Water moveset for Mightyena
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 148 Hp / 252 Atk / 24 SpD / 84 Spe
Moveset:
- Foul Play / Crunch
- Facade / Body Slam
- Tera Blast
- Protect
Mightyena is an outstanding Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Mightyena at the end of the turn which will activate Mightyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Mightyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Mightyena a sweet boost.
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Mightyena is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Protect is a status move (prevents moves from affecting your Mightyena this turn).
Link (click to copy):
https://hohoushome.com/b/qraa106
Movepool
Want to know what moves Mightyena can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mightyena.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mightyena can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Mightyena
- Moves: Swagger + Foul play
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Yawn + Protect
- Ability: Quick feet + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Helping Hand, Protect, Sucker Punch
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Yawn
Moves that boost Mightyena's stats
- Howl
- Nasty Plot
- Trailblaze
Most notable and possible best moves for Mightyena
- Howl
- Protect
- Rest
- Snarl
- Taunt
Common Effort Values for Mightyena in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Mightyena's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Mightyena. Top rated Mightyena Scarlet/Violet movesets. You can find Mightyena builds Scarlet/Violet. Mightyena movesets Scarlet/Violet are listed here. VGC Mightyena Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mightyena in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution