Competitive Information for Shinx [Scarlet/Violet]
Electric
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Shinx? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Shinx, a superb Pokémon with Electric typing. Shinx is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weakness is Ground. Ready to elevate your game with Shinx's movesets? They're right below!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade / Double-Edge
- Wild Charge / Spark
- Night Slash / Crunch
- Protect
For single battles, Shinx is an exquisite Physical Sweeper. It's meant to overwhelm foes with overwhelming physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Double-Edge and Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/oaa193
Movesets for Doubles
Need a strong doubles moveset for Shinx? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade / Double-Edge
- Wild Charge / Spark
- Night Slash / Crunch
- Protect
When it comes to double battles, Shinx shines as a terrific Physical Sweeper. The main aim of this moveset is to overwhelm foes with powerful physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Double-Edge and Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/paa193
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
The most recommended Terastral Type for Shinx is: Flying
Select a Tera-type:
Teratype Bug moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a sensational Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa193
Teratype Dark moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Play Rough / Facade
- Night Slash / Tera Blast
- Wild Charge / Spark
- Protect
Shinx is a sensational Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Play Rough was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shinx is burn/poison/paralyzed).
♦ Night Slash is a physical TERA-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa193
Teratype Dragon moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a wonderful Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa193
Teratype Electric moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Wild Charge / Tera Blast
- Facade
- Night Slash / Crunch
- Protect
Shinx is an extraordinary Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shinx is burn/poison/paralyzed).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa193
Teratype Fairy moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Play Rough / Tera Blast
- Protect
Shinx is a fabulous Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Play Rough is a physical TERA-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa193
Teratype Fighting moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast / Double Kick
- Protect
Shinx is a phenomenal Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Double Kick is a physical TERA-boosted 30-base power Fighting-type move (hits 2 times in one turn).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa193
Teratype Fire moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast / Fire Fang
- Protect
Shinx is a pretty decent Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Fang is a physical TERA-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa193
Teratype Flying moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is an awesome Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa193
Teratype Ghost moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a fabulous Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa193
Teratype Grass moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Psychic Fangs / Facade
- Wild Charge / Spark
- Tera Blast / Trailblaze
- Protect
Shinx is popular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Psychic Fangs was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shinx is burn/poison/paralyzed).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Shinx's speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa193
Teratype Ground moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a pretty decent Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa193
Teratype Ice moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Psychic Fangs / Facade
- Wild Charge / Spark
- Tera Blast / Ice Fang
- Protect
Shinx is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Psychic Fangs was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shinx is burn/poison/paralyzed).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Fang is a physical TERA-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa193
Teratype Normal moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade / Tera Blast
- Wild Charge / Spark
- Night Slash / Crunch
- Protect
Shinx is a decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa193
Teratype Poison moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is popular Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa193
Teratype Psychic moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Play Rough / Facade
- Wild Charge / Spark
- Psychic Fangs / Tera Blast
- Protect
Shinx is an interesting Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Play Rough was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Facade is a physical 70-base power Normal-type move (power doubles if Shinx is burn/poison/paralyzed).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Psychic Fangs is a physical TERA-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa193
Teratype Rock moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Psychic Fangs / Play Rough
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a marvelous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Psychic Fangs or Play Rough are added to provide additional threat coverage.
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa193
Teratype Steel moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is an interesting Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa193
Teratype Water moveset for Shinx
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 88 Hp / 252 Atk / 84 Def / 84 SpD
Moveset:
- Facade
- Wild Charge / Spark
- Tera Blast
- Protect
Shinx is a pretty decent Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Shinx at the end of the turn which will activate Shinx's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Shinx recover from the recoil damage it may take from Wild Charge. With Guts, if Shinx is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Shinx a sweet boost.
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Protect is a status move (prevents moves from affecting your Shinx this turn).
Link (click to copy):
https://hohoushome.com/b/qraa193
Movepool
Want to know what moves Shinx can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shinx.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shinx can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Shinx
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Baby-Doll Eyes, Quick Attack
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Thunder Wave
Moves that boost Shinx's stats
- Charge
- Charge Beam
- Howl
- Trailblaze
Most notable and possible best moves for Shinx
- Howl
- Light Screen
- Protect
- Rest
- Snarl
- Volt Switch
Common Effort Values for Shinx in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Shinx's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Shinx. Top rated Shinx Scarlet/Violet movesets. You can find Shinx builds Scarlet/Violet. Shinx movesets Scarlet/Violet are listed here. VGC Shinx Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shinx in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Luxio evolution