Competitive Information for Cranidos [X/Y]
Rock
Abilities:
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

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Movesets for Singles
Looking for a competitive moveset for Cranidos? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Cranidos, a renowned Pokémon with Rock typing. Cranidos is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks. Explore the movesets of Cranidos below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
- Rock Slide / Rock Tomb
- Earthquake
Cranidos stands out as an awesome Physical Sweeper in single battles. This moveset attempts to overwhelm foes with devastating physical power. Choice Band will increase the damage of Cranidos's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Cranidos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Cranidos. With Sheer Force, Cranidos's attacks with secondary effects have 1.3x power; nullifies the effects. Thunder Punch was added to provide additional threat coverage.
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Cranidos's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/iaa198
Movesets for Doubles
Need a strong doubles moveset for Cranidos? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Superpower / Hammer Arm
- Thunder Punch / Double-Edge
Cranidos thrives as a notable Physical Sweeper perfect for double battles. This moveset is tailored to overwhelm foes with lethal physical attacks. Choice Band will increase the damage of Cranidos's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Cranidos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Cranidos. With Sheer Force, Cranidos's attacks with secondary effects have 1.3x power; nullifies the effects. Thunder Punch was added to provide additional threat coverage.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Cranidos's attack and defense by 1 stage).
◆ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Cranidos's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jaa198
Movepool
Want to know what moves Cranidos can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Cranidos.
Damage Modifiers:
Combo List
These are a list of several common move combinations Cranidos can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Cranidos
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Ability: Sheer Force + Additional Effect Move: Ancient Power
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Flamethrower
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Ice Beam
- Ability: Sheer Force + Additional Effect Move: Iron Head
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Stomp
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunderbolt
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Blizzard
- Ability: Sheer Force + Additional Effect Move: Thunder
- Ability: Sheer Force + Additional Effect Move: Iron Tail
- Ability: Sheer Force + Additional Effect Move: Fire Blast
- Ability: Sheer Force + Additional Effect Move: Rock Climb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Sheer Force + Additional Effect Move: Zen Headbutt
- Moves with Priority: Endure, Protect
- Moves that inflict status: Toxic
Moves that boost Cranidos's stats
- Ancient Power
- Curse
- Power-Up Punch
- Rock Polish
- Swords Dance
Most notable and possible best moves for Cranidos
- Earthquake
- Head Smash
- Ice Beam
- Protect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Cranidos in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Cranidos's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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