Competitive Information for Jirachi [X/Y]
Steel / Psychic
Abilities:
This Pokemon's moves have their secondary effect chance doubled.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Movesets for Singles
Looking for a competitive moveset for Jirachi? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Jirachi, a prestigious Pokémon known for its Steel and Psychic typing! Jirachi is a common Pokémon to see in the XY metagame. It is weak to Dark, Fire, Ghost, and Ground-typed attacks. Explore the movesets of Jirachi below to understand its battle capabilities.
Item: King's Rock / Life Orb
Ability: Serene Grace
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Meteor Mash / Iron Head
- Ice Punch / Double-Edge
- Zen Headbutt / Heart Stamp
- Play Rough
For single battles, Jirachi is a remarkable Physical Sweeper. It tries to take down the opponent's team with powerful physical moves. King's Rock grants all attacking moves (that do not already have a chance to flinch) a 10% chance of causing each target to flinch. Life Orb boosts the power of Jirachi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Jirachi's moves have their secondary effect chance doubled. Ice Punch was added to provide additional threat coverage.
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Heart Stamp is a physical STAB-boosted 60-base power Psychic-type move (30% chance to make the target flinch).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaa181
Item: King's Rock / Life Orb
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Flash Cannon
- Draco Meteor
- Moonblast / Dazzling Gleam
Ready for single battles? Jirachi is a prominent Special Sweeper. The intention of this moveset is to crush rivals using lethal special power. King's Rock grants all attacking moves (that do not already have a chance to flinch) a 10% chance of causing each target to flinch. Life Orb boosts the power of Jirachi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Jirachi's moves have their secondary effect chance doubled.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Draco Meteor is a special 130-base power Dragon-type move (lowers your Jirachi's special attack by 2 stages).
◆ Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
◆ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/iba181
Item: Leftovers
Ability: Serene Grace
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 4 SpA / 252 Spe
Moveset:
- Psyshock
- Calm Mind
- Substitute
- Thunder
Jirachi shows a glorious Support prowess in single battles. Leftovers are always a great recovery option to ensure Jirachi last longer regaining it's health points every turn. With Serene Grace, Jirachi's moves have their secondary effect chance doubled. Jirachi's the primary sweeper of my team. Being able to create 101 sub's is a blessing, letting the wishmaker come in and set up on either Chansey or Blissey. Appreciating the rain from Politoed, Jirachi enjoys the 60% paralysis rate, as well as being able to deal with special walls in the form of Psyshock. The EV Spread gives Jirachi the most overall bulk, while being able to maintain a 328 speed.
◆ Calm Mind is a status move (raises your Jirachi's special attack and special defense by 1 stage).
◆ Substitute is a status move (Jirachi takes 1/4 its max hp to put in a substitute).
◆ Thunder is a special 110-base power Electric-type move (30% chance to paralyze. Can't miss in rain).
Link (click to copy):
https://hohoushome.com/b/ica181
Movesets for Doubles
Need a strong doubles moveset for Jirachi? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: King's Rock / Life Orb
Ability: Serene Grace
Nature: Adamant (+Atk, -SpA)
EVs: 12 Hp / 252 Atk / 244 Spe
Moveset:
- Meteor Mash / Iron Head
- Ice Punch / Double-Edge
- Zen Headbutt / Heart Stamp
- Play Rough
When it comes to double battles, Jirachi shines as a heroic Physical Sweeper. This approach seeks to crush rivals using formidable physical power. King's Rock grants all attacking moves (that do not already have a chance to flinch) a 10% chance of causing each target to flinch. Life Orb boosts the power of Jirachi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Jirachi's moves have their secondary effect chance doubled. Ice Punch was added to provide additional threat coverage.
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Heart Stamp is a physical STAB-boosted 60-base power Psychic-type move (30% chance to make the target flinch).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaa181
Item: King's Rock / Life Orb
Ability: Serene Grace
Nature: Modest (+SpA, -Atk)
EVs: 12 Hp / 252 SpA / 244 Spe
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Moonblast
- Psychic / Psyshock
- Flash Cannon
- Draco Meteor
Ready for double battles? Jirachi is a heroic Special Sweeper. This moveset is designed to take down the opponent's team with heavy-hitting special attacks. King's Rock grants all attacking moves (that do not already have a chance to flinch) a 10% chance of causing each target to flinch. Life Orb boosts the power of Jirachi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Jirachi's moves have their secondary effect chance doubled.
◆ Moonblast is a special 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Draco Meteor is a special 130-base power Dragon-type move (lowers your Jirachi's special attack by 2 stages).
Link (click to copy):
https://hohoushome.com/b/jba181
Item: King's Rock / Life Orb
Ability: Serene Grace
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Meteor Mash / Iron Head
- Ice Punch / Double-Edge
- Zen Headbutt / Heart Stamp
- Trick Room
Jirachi proves to be a exalted Offensive Trick Roomer for single battles. King's Rock grants all attacking moves (that do not already have a chance to flinch) a 10% chance of causing each target to flinch. Life Orb boosts the power of Jirachi's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Serene Grace, Jirachi's moves have their secondary effect chance doubled. Ice Punch was added to provide additional threat coverage.
◆ Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to make the target flinch).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Heart Stamp is a physical STAB-boosted 60-base power Psychic-type move (30% chance to make the target flinch).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/jca181
Movepool
Want to know what moves Jirachi can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Jirachi.
Damage Modifiers:
Combo List
These are a list of several common move combinations Jirachi can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Jirachi
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Ability: Serene grace + Item: King's rock
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Serene Grace + Additional Effect Move: Icy Wind
- Ability: Serene Grace + Additional Effect Move: Ancient Power
- Ability: Serene Grace + Additional Effect Move: Body Slam
- Ability: Serene Grace + Additional Effect Move: Confusion
- Ability: Serene Grace + Additional Effect Move: Energy Ball
- Ability: Serene Grace + Additional Effect Move: Fire Punch
- Ability: Serene Grace + Additional Effect Move: Flash Cannon
- Ability: Serene Grace + Additional Effect Move: Fling
- Ability: Serene Grace + Additional Effect Move: Headbutt
- Ability: Serene Grace + Additional Effect Move: Heart Stamp
- Ability: Serene Grace + Additional Effect Move: Ice Punch
- Ability: Serene Grace + Additional Effect Move: Iron Head
- Ability: Serene Grace + Additional Effect Move: Moonblast
- Ability: Serene Grace + Additional Effect Move: Mud-Slap
- Ability: Serene Grace + Additional Effect Move: Power-Up Punch
- Ability: Serene Grace + Additional Effect Move: Psychic
- Ability: Serene Grace + Additional Effect Move: Secret Power
- Ability: Serene Grace + Additional Effect Move: Shadow Ball
- Ability: Serene Grace + Additional Effect Move: Signal Beam
- Ability: Serene Grace + Additional Effect Move: Snore
- Ability: Serene Grace + Additional Effect Move: Thunder Punch
- Ability: Serene Grace + Additional Effect Move: Thunderbolt
- Ability: Serene Grace + Additional Effect Move: Water Pulse
- Ability: Serene Grace + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Serene Grace + Additional Effect Move: Thunder
- Ability: Serene Grace + Additional Effect Move: Charge Beam
- Ability: Serene Grace + Additional Effect Move: Meteor Mash
- Ability: Serene Grace + Additional Effect Move: Play Rough
- Ability: Serene Grace + Additional Effect Move: Zen Headbutt
- Moves with Priority: Endure, Follow Me, Helping Hand, Magic Coat, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Jirachi's stats
- Ancient Power
- Calm Mind
- Charge Beam
- Cosmic Power
- Defense Curl
- Iron Defense
- Meteor Mash
- Power-Up Punch
Most notable and possible best moves for Jirachi
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
- Toxic
- U-turn
Common Effort Values for Jirachi in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Jirachi's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Jirachi. Top rated Jirachi X/Y movesets. You can find Jirachi builds X/Y. Jirachi movesets X/Y are listed here. VGC Jirachi Competitive Movesets can be found here. Find various EV spreads, find the best nature for Jirachi in X/Y along with competitive movesets. Basic info and Movesets for evolution