Competitive Information for Jumpluff [X/Y]
Grass / Flying
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
Moves ignore substitutes and the foe's Reflect, Light Screen, Safeguard, and Mist.
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
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Movesets for Singles
Looking for a competitive moveset for Jumpluff? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Jumpluff, a first-rate Pokémon with Grass and Flying typing! It's a sight to see Jumpluff out in the 6th generation battlefield. It is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks. Explore the movesets below to see how Jumpluff performs in battles.
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Seed Bomb / Bullet Seed
- Double-Edge / Return
- Acrobatics
- U-turn
Jumpluff is a remarkable Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Jumpluff has no held item).
♦ U-turn is a physical 70-base power Bug-type move (Jumpluff switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/iaabd
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
Moveset:
- Energy Ball / Giga Drain
- Dazzling Gleam / Fairy Wind
- Confusion / Hyper Beam
- Silver Wind / Infestation
Jumpluff is an awesome Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage.
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Jumpluff recovers 50% of the damage dealt).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
♦ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Jumpluff cannot move next turn).
♦ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/ibabd
Item: Leftovers
Ability: Chlorophyll
Nature: Timid (+Spe, -Atk)
EVs: 188 Def / 68 SpD / 252 Spe
Moveset:
- Bounce
- Substitute
- Sleep Powder
- Leech Seed
Jumpluff is a wonderful Support. Leftovers are always a great recovery option to ensure Jumpluff last longer regaining it's it's life every turn. With Chlorophyll, Jumpluff's speed is doubled during sunny weather.
♦ Substitute is a status move (Jumpluff takes 1/4 its max hp to put in a substitute).
♦ Sleep Powder is a status move (causes the target to fall asleep).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Jumpluff every turn).
Link (click to copy):
https://hohoushome.com/b/icabd
Movesets for Doubles
Need a strong doubles moveset for Jumpluff? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Seed Bomb / Bullet Seed
- Double-Edge / Return
- Acrobatics
- U-turn
Jumpluff is a wonderful Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather.
♦ Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Jumpluff has no held item).
♦ U-turn is a physical 70-base power Bug-type move (Jumpluff switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/jaabd
Item: Focus Sash / Yache Berry
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 40 Def / 252 SpA
Moveset:
- Dazzling Gleam / Fairy Wind
- Energy Ball / Giga Drain
- Confusion / Hyper Beam
- Silver Wind / Infestation
Jumpluff is an extraordinary Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Jumpluff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, Jumpluff's speed is doubled during sunny weather. Confusion was added to provide additional threat coverage.
♦ Fairy Wind is a special 40-base power Fairy-type move that deals damage.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Giga Drain is a special STAB-boosted 75-base power Grass-type move (Jumpluff recovers 50% of the damage dealt).
♦ Confusion is a special 50-base power Psychic-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Jumpluff cannot move next turn).
♦ Silver Wind is a special 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).
Link (click to copy):
https://hohoushome.com/b/jbabd
Movepool
Want to know what moves Jumpluff can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Jumpluff.
Damage Modifiers:
Combo List
These are a list of several common move combinations Jumpluff can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Jumpluff
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Grassy terrain + Secret power
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Leech seed
- Moves: Toxic + Leech seed
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Rage Powder
- Moves that inflict status: Sleep Powder, Stun Spore, Toxic
Moves that boost Jumpluff's stats
- Amnesia
- Cotton Guard
- Defense Curl
- Silver Wind
- Swords Dance
Most notable and possible best moves for Jumpluff
- Protect
- Reflect
- Rest
- Toxic
- U-turn
Common Effort Values for Jumpluff in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Jumpluff's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Jumpluff. Top rated Jumpluff X/Y movesets. You can find Jumpluff builds X/Y. Jumpluff movesets X/Y are listed here. VGC Jumpluff Competitive Movesets can be found here. Find various EV spreads, find the best nature for Jumpluff in X/Y along with competitive movesets. Basic info and Movesets for evolution