Competitive Information for Mr. Mime [X/Y]
Psychic / Fairy
Abilities:
This Pokemon receives 3/4 damage from supereffective attacks.
This Pokemon is immune to sound-based moves, including Heal Bell.
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
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Movesets for Singles
Looking for a competitive moveset for Mr. Mime? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Mr. Mime, the rad Psychic and Fairy-typed Pokémon! It's to see Mr. Mime show up as a X/Y opponent. It is weak to Ghost, Poison, and Steel-typed attacks. Ready to elevate your game with Mr. Mime's movesets? They're right below!
Item: Focus Sash / Choice Specs
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Energy Ball
Mr. Mime is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Mr. Mime's special moves by 1.5x but will lock you into the first move you pick. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaa7a
Movesets for Doubles
Need a strong doubles moveset for Mr. Mime? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Specs
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Dazzling Gleam
- Icy Wind
- Psychic / Psyshock
- Energy Ball
Mr. Mime is a spectacular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Mr. Mime's special moves by 1.5x but will lock you into the first move you pick. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaa7a
Item: Focus Sash / Twisted Spoon
Ability: Technician
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 240 Hp / 16 Def / 252 SpA
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Trick Room
Mr. Mime is a phenomenal Offensive Trick Room. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/jba7a
Movepool
Want to know what moves Mr. Mime can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mr. Mime.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mr. Mime can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Mr. Mime
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Psyshock + Tickle
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves boosted by Technician: Icy Wind (BP: 55), Aerial Ace (BP: 60), Magical Leaf (BP: 60), Shock Wave (BP: 60), Confusion (BP: 50), Covet (BP: 60), Fake Out (BP: 40), Infestation (BP: 20), Mud-Slap (BP: 20), Payback (BP: 50), Power-Up Punch (BP: 40), Round (BP: 60), Snore (BP: 50), Thief (BP: 60), Double Slap (BP: 15), Charge Beam (BP: 50)
- Moves with Priority: Endure, Follow Me, Helping Hand, Magic Coat, Protect, Quick Guard, Snatch, Wide Guard, Fake Out
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Hypnosis, Toxic
Moves that boost Mr. Mime's stats
- Barrier
- Calm Mind
- Charge Beam
- Iron Defense
- Meditate
- Nasty Plot
- Power-Up Punch
Most notable and possible best moves for Mr. Mime
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Toxic
Common Effort Values for Mr. Mime in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Mr. Mime's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Mr. Mime. Top rated Mr. Mime X/Y movesets. You can find Mr. Mime builds X/Y. Mr. Mime movesets X/Y are listed here. VGC Mr. Mime Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mr. Mime in X/Y along with competitive movesets. Basic info and Movesets for evolution