Competitive Information for Mr. Mime [X/Y]


Psychic / Fairy
Abilities:
Movesets for Singles
What is a good competitive moveset for Mr. Mime? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Mr. Mime is pretty popular Psychic and Fairy-typed Pokemon. Mr. Mime are common Pokemon to see in the XY metagame. Mr. Mime is weak to Ghost, Poison, and Steel-typed attacks.
Item: Focus Sash / Choice Specs
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Energy Ball
Special Sweeper Mr. Mime (Technician)
Mr. Mime is a decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Mr. Mime's special moves by 1.5x but will lock you into the first move you pick. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/gs10a7a
Movesets for Doubles
What is a good doubles moveset for Mr. Mime? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Item: Focus Sash / Choice Specs
Ability: Technician
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 36 Hp / 252 SpA / 220 Spe
Moveset:
- Dazzling Gleam
- Icy Wind
- Psychic / Psyshock
- Energy Ball
Doubles Special Sweeper Mr. Mime (Technician)
Mr. Mime is a spectacular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Mr. Mime's special moves by 1.5x but will lock you into the first move you pick. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/gd10a7a
Item: Focus Sash / Twisted Spoon
Ability: Technician
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 240 Hp / 16 Def / 252 SpA
Moveset:
- Psychic / Psyshock
- Dazzling Gleam
- Round
- Trick Room
Offensive Trick Room Mr. Mime (Technician)
Mr. Mime is a phenomenal Offensive Trick Room. Focus Sash helps protect Mr. Mime from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Mr. Mime's moves of 60 power or less have 1.5x power. includes struggle.
♦ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
♦ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/gd11a7a
Movepool
Wondering what moves can Mr. Mime learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mr. Mime can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Mr. Mime
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Psyshock + Tickle
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves boosted by Technician: Double Slap (BP: 15), Confusion (BP: 50), Icy Wind (BP: 55), Thief (BP: 60), Snore (BP: 50), Mud-Slap (BP: 20), Covet (BP: 60), Fake Out (BP: 40), Aerial Ace (BP: 60), Magical Leaf (BP: 60), Shock Wave (BP: 60), Payback (BP: 50), Charge Beam (BP: 50), Round (BP: 60), Infestation (BP: 20), Power-Up Punch (BP: 40)
- Moves with Priority: Endure, Protect, Fake Out, Follow Me, Magic Coat, Snatch, Helping Hand, Quick Guard, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic, Hypnosis
Moves that boost Mr. Mime's stats
- Barrier
- Calm Mind
- Charge Beam
- Iron Defense
- Meditate
- Nasty Plot
- Power-Up Punch
Most notable and possible best moves for Mr. Mime
- Baton Pass
- Fake Out
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Toxic
Common Effort Values for Mr. Mime in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Mr. Mime's EV spread for Pokemon X and Y
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Mr. Mime in X/Y. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Mr. Mime. Top rated Mr. Mime X/Y movesets. You can find Mr. Mime builds X/Y. Mr. Mime movesets X/Y are listed here. VGC Mr. Mime Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mr. Mime in X/Y along with competitive movesets. Basic info and Movesets for evolution