Competitive Information for Solrock [X/Y]
Rock / Psychic
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Solrock? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Solrock, a fabulous Pokémon with Rock and Psychic typing! It's to see Solrock show up as a X/Y opponent. It is weak to Bug, Dark, Ghost, Grass, Ground, Steel, and Water-typed attacks. Ready to elevate your game with Solrock's movesets? They're right below!
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Zen Headbutt
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
For single battles, Solrock is a decent Physical Sweeper. It's purpose is to overwhelm foes with powerful physical moves. Life Orb boosts the power of Solrock's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Solrock recover from the recoil damage it may take from Double-Edge. With Levitate, Solrock is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Solrock unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaa152
Movesets for Doubles
Need a strong doubles moveset for Solrock? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Double-Edge / Return
- Zen Headbutt
When it comes to double battles, Solrock shines as a top-notch Physical Sweeper. This technique aims to take down the opponent's team with powerful physical power. Life Orb boosts the power of Solrock's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Solrock recover from the recoil damage it may take from Double-Edge. With Levitate, Solrock is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Solrock unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jaa152
Item: Focus Sash
Ability: Levitate
Nature: Brave (+Atk, -Spe)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 48 Def / 208 SpD
Moveset:
- Double-Edge / Return
- Zen Headbutt
- Rock Slide / Rock Tomb
- Trick Room
Solrock proves to be a high-quality Defensive Trick Roomer for single battles. Focus Sash helps protect Solrock from being one-shotted and allowing it to atleast use a crucial move when brought out. With Levitate, Solrock is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Solrock unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/jba152
Movepool
Want to know what moves Solrock can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Solrock.
Damage Modifiers:
Combo List
These are a list of several common move combinations Solrock can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Solrock
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Solrock's stats
- Ancient Power
- Calm Mind
- Charge Beam
- Cosmic Power
- Defense Curl
- Harden
- Iron Defense
- Rock Polish
Most notable and possible best moves for Solrock
- Baton Pass
- Earthquake
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Solrock in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Solrock's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Solrock. Top rated Solrock X/Y movesets. You can find Solrock builds X/Y. Solrock movesets X/Y are listed here. VGC Solrock Competitive Movesets can be found here. Find various EV spreads, find the best nature for Solrock in X/Y along with competitive movesets. Basic info and Movesets for evolution