Competitive Information for Vanillish [X/Y]
Ice
Abilities:
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 1.

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Movesets for Singles
Looking for a competitive moveset for Vanillish? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Vanillish is here! This terrific Pokémon is Ice-typed and ready to shine! Vanillish is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, Rock, and Steel-typed attacks. Discover Vanillish's movesets below and unleash its potential in battles!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Avalanche / Ice Shard
- Astonish
- Acid Armor
Vanillish proves to be an incredible Physical Sweeper for single battles. It attempts to overwhelm foes with forceful physical power. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Vanillish is burn/poison/paralyzed).
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Vanillish is damaged by the target).
◆ Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
◆ Astonish is a physical 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Acid Armor is a status move (raises your Vanillish's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/iaa247
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Ice Beam / Frost Breath
- Flash Cannon
- Signal Beam
- Round / Snore
Dominating single battles, Vanillish is a high-quality Special Sweeper. It's designed to crush rivals using intense special power. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Vanillish must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/iba247
Movesets for Doubles
Need a strong doubles moveset for Vanillish? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Avalanche / Ice Shard
- Astonish
- Acid Armor
Vanillish makes an a phenomenal Physical Sweeper in double battles. This moveset is designed to overwhelm foes with destructive physical attacks. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Vanillish is burn/poison/paralyzed).
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Vanillish is damaged by the target).
◆ Ice Shard is a physical STAB-boosted priority-increased 40-base power Ice-type move (usually goes first).
◆ Astonish is a physical 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Acid Armor is a status move (raises your Vanillish's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/jaa247
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Icy Wind / Ice Beam
- Flash Cannon
- Signal Beam
- Round / Snore
Vanillish is an astounding Special Sweeper to use for double battles. This approach seeks to overwhelm foes with intense special power. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Vanillish must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/jba247
Movepool
Want to know what moves Vanillish can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Vanillish.
Damage Modifiers:
Combo List
These are a list of several common move combinations Vanillish can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Vanillish
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Magic Coat, Protect, Ice Shard
- Moves that inflict status: Toxic
Moves that boost Vanillish's stats
- Acid Armor
- Autotomize
- Harden
- Iron Defense
Most notable and possible best moves for Vanillish
- Ice Beam
- Light Screen
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Vanillish in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Vanillish's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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