Competitive Information for Cubchoo [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Cubchoo cubchoo
Base Stats for Cubchoo

Ice

Abilities:
Snow CloakSnow Cloak: If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
,
RattledRattled: This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.


Evolutions / Family:
Cubchoo
Beartic

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
2x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
2x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CubchooVisit Serebii's Pokedex for location, breeding, and other game details about CubchooVisit Bulbapedia for more information about Cubchoo

Movesets for Singles


What is a good competitive moveset for Cubchoo? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Cubchoo is a sensational Ice-typed Pokemon. Cubchoo is not a Pokemon anyone usually expects sees on the battlefield. Cubchoo is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Cubchoo
Item: Life Orb / White Herb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Ice Punch / Avalanche
- Return / Strength
- Shadow Claw

Physical Sweeper Cubchoo (Rattled)

Cubchoo is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Cubchoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Superpower is a physical 120-base power Fighting-type move (lowers your Cubchoo's attack and defense by 1 stage).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Cubchoo is damaged by the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a decent amount of damage.
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Cubchoo
Item: Life Orb / Focus Sash
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam / Icy Wind
- Surf / Brine
- Round / Snore
- Grass Knot

Special Sweeper Cubchoo (Rattled)

Cubchoo is a notable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cubchoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Cubchoo must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Cubchoo? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Cubchoo
Item: Life Orb / White Herb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Ice Punch / Avalanche
- Return / Strength
- Shadow Claw

Doubles Physical Sweeper Cubchoo (Rattled)

Cubchoo is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Cubchoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Superpower is a physical 120-base power Fighting-type move (lowers your Cubchoo's attack and defense by 1 stage).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Cubchoo is damaged by the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a good amount of damage.
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Cubchoo
Item: Life Orb / Focus Sash
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Surf / Brine
- Round / Snore
- Grass Knot

Doubles Special Sweeper Cubchoo (Rattled)

Cubchoo is a phenomenal Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cubchoo from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.

Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special STAB-boosted 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Brine is a special 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Cubchoo must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Cubchoo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Frost Breath
40
90%
10
Always results in a critical hit.
Grass Knot
--
100%
20
More power the heavier the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs the target. Fails if user is a lower level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Night Slash
70
100%
15
High critical hit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Cubchoo can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Cubchoo

Create a build


Have an idea in mind for Cubchoo that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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