Competitive Information for Darkrai [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Darkrai darkrai
Base Stats for Darkrai

Dark

Abilities:
Bad DreamsBad Dreams: Causes sleeping adjacent foes to lose 1/8 of their max HP at the end of each turn.


Evolutions / Family:
Darkrai

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
2x
  
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DarkraiVisit Serebii's Pokedex for location, breeding, and other game details about DarkraiVisit Bulbapedia for more information about Darkrai

Movesets for Singles


What is a good competitive moveset for Darkrai? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Darkrai is a remarkable Dark-typed Pokemon. It's a not-uncommon sight to see Darkrai out in the 5th generation battlefield. Darkrai's only type-related weaknesses are Bug and Fighting.


Species: Darkrai
Item: Life Orb
Ability: Bad Dreams
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Ice Beam
- Thunderbolt
- Spacial Rend

Special Sweeper Darkrai (Bad Dreams)

Darkrai is a legendary Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. With Bad Dreams, causes sleeping adjacent foes to lose 1/8 of their max hp at the end of each turn.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Spacial Rend is a special 100-base power Dragon-type move (high critical hit ratio).




Species: Darkrai
Item: Leftovers
Ability: Bad Dreams
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dark Void
- Nasty Plot
- Focus Blast
- Dark Pulse

Darkrai Special Sweeper (Crippling Nightmare)

Darkrai is a legendary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Darkrai last longer regaining it's it's health points every turn. With Bad Dreams, causes sleeping adjacent foes to lose 1/8 of their max hp at the end of each turn.

Dark Void is a status move (causes the foes to fall asleep).
Nasty Plot is a status move (raises your Darkrai's special attack by 2 stages).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).




Species: Darkrai
Item: Leftovers
Ability: Bad Dreams
Nature: Timid (+Spe, -Atk)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Dark Void
- Nasty Plot
- Thunderbolt
- Ice Beam / Embargo

Darkrai Special Tank (Special Ed)

Darkrai is a legendary Special Tank. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Darkrai last longer regaining it's healthiness every turn. With Bad Dreams, causes sleeping adjacent foes to lose 1/8 of their max hp at the end of each turn.

Dark Void is a status move (causes the foes to fall asleep).
Nasty Plot is a status move (raises your Darkrai's special attack by 2 stages).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Embargo is a status move (for 5 turns, the target's item has no effect).



Movesets for Doubles


What is a good doubles moveset for Darkrai? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Darkrai
Item: Life Orb
Ability: Bad Dreams
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Snarl / Dark Pulse
- Icy Wind / Ice Beam
- Thunderbolt
- Spacial Rend

Doubles Special Sweeper Darkrai (Bad Dreams)

Darkrai is a legendary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. With Bad Dreams, causes sleeping adjacent foes to lose 1/8 of their max hp at the end of each turn.

Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Spacial Rend is a special 100-base power Dragon-type move (high critical hit ratio).



Movepool


Wondering what moves can Darkrai learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Roar of Time
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spacial Rend
100
95%
5
High critical hit ratio.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Cut
50
95%
30
No additional effect.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Removes the target's held item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Claw
70
100%
15
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
X-Scissor
80
100%
15
No additional effect.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Dark Void
--
80%
10
Causes the foe(s) to fall asleep.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
75%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Darkrai can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Darkrai

Create a build


Have an idea in mind for Darkrai that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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